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  1. #111
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Gilraen View Post
    I want this so much. Gridania has no tank Job while Limsa is getting a melee DD? Cheated, I say! I'd also like to see a DD conjurer, Red Mage perhaps? Red Mages in XI were often buffers/debuffers/back-up healers but were rarely wanted up front swinging their swords.
    Psh, it took Limsa 3 years to get a second DoW/DoM Class when all the other cities got three at launch. We're still a class behind, 4 years in. Once we get Rogue we will be level with the rest of you guys. Arcanist and Musketeer were supposed to be included at 1.0 launch, as well as Herder, but that DoL got completely wiped out anyway.
    (0)

  2. #112
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Aegis View Post
    Psh, it took Limsa 3 years to get a second DoW/DoM Class when all the other cities got three at launch. We're still a class behind, 4 years in. Once we get Rogue we will be level with the rest of you guys. Arcanist and Musketeer were supposed to be included at 1.0 launch, as well as Herder, but that DoL got completely wiped out anyway.
    Quote Originally Posted by 16bitBounty View Post
    I just want a whip class; I would prefer a whip class that is not some type of summon/pet class.
    A whip class called flayer was in the original dats, but there were loads of other classes in there too. I'd like Blue Mage to be a whip class a la FFVIII.
    (0)

  3. #113
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I want a Katana class that Branches into a Tank or Dps with Job.
    (1)

  4. #114
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I would like Samurai to be a DD, they're a light to medium armor usual with a very sharp yet fragile blade, reminds me of a dps more than a tank XD.

    I suppose you can just play the fantasy card (magic is the answer to any issue.. lol) - if they did I hope they build the gameplay around it. Say Samurai being a glancing blow/blink tank (third eye, careful balanced required) or trying to play into the soul of the blade and fast but paced combat. Although that is not really exclusive to Samurai, for some reason a lot of people I talk to think all other swords are wiffle bats to be swung wildly - not true. A number of ways you could probably do the later, a monk pattern, or perhaps a lot of off GCD abilities but if you use all your abilities at once you will be SOL (each action and attack having affects you want to carefully layer together and pace if you are tanking). Would need particular emphasis on a different tank method to not have it feel like a recolored warrior. But I'd hope to see a DD, >.> lol

    Kind of weird, probably hard to play:
    Positional geomancing barrier erecting mage? Say you can cast barriers that will soak damage when you stand behind them, barriers significantly reduce the damage when you're the target (can soak for other players but not as well it would for you as mage tank). Allow the mage a few mobility spells (teleport to location, teleport to geo node) so they can get around and set up zones and (trip wire, aoe hate zone, stun box, wall boons ect). To make moving around not ruin positional jobs I suppose you could give him a plane shift sort of spell, a physical copy of the tank and target monster are locked in battle/position at 50% reduced damage ability while aether copies are not locked the aether copies deal 30% of original damage. The point here is that you could drag the boss around, toss up a secondary barrier to protect some mages against a sly slipstream (30% damage much easier to negate), drop down a geo node, and then at the end of the spell get snapped back to your position (health synced between the copies). It might be a bit too hard to balance around certain boss mechanics but I kind of think it would be nice to have a mage that felt like a "mage" but also tanked (you're not going to eat the attacks up front, you'll rely on your spells).

    Could go crazy and make it a sort of geo engineer (walls can topple over or turn into giant shrapnel grenades as DD options at the cost of defense, certain nodes can turn into turrets). There'd have to be a good system that maxed nodes or certain actions though, I can imagine a big mess on screen if you could have a bunch of nodes up and everyone in party was this weird geo engineer tank. (Can make it a dual job so there was a positional engineer tank and positional engineer DD/Healer)
    (0)
    Last edited by Shougun; 10-03-2014 at 03:07 AM.

  5. #115
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    We need an overhaul to the system IMO. Maybe light party 5 man with a support class, 10 man party with the same. Or 1 tank, 1 DPS, healer and support. I think we need to add a support class to open up ques and possibly breathe more life into the game. A chemist gun job would fill that role easily, and if they introduce a pure healer maybe add SCH as support, and a new TNK job could make WAR a viable DPS.
    (0)

  6. #116
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    And, if they introduce a DPS specific job from Archer, like maybe ranger, BRD could easily fit into the support role.

    Anyway, I'm drunk, so whatevs
    (0)

  7. #117
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Healing is pretty straight forward. WHM is your classic healer while SCH puts a new spin in things. Not sure what else they can do.

    Also, gridania needs a tank
    (0)

  8. #118
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by myahele View Post
    Healing is pretty straight forward. WHM is your classic healer while SCH puts a new spin in things. Not sure what else they can do.

    Also, gridania needs a tank
    Healing is not that straight forward lol here are the many ways to heal. Here are a couple of ways that are not fully developed in this game.

    1.) Healing Overtime
    2.) Melee Range Healing
    3.) Channeled Healing
    4.) Delayed Healing (Timer type healing)
    5.) Blood Healing (Sacrifice from 1.0)
    6.) Aura Healing (Aka Sacred Soil but healing effect)
    7.) Damage converted to HP healing
    8.) Healing + Attack Bonus
    9.) Healing + Defense Bonus
    10.) Healing + ??? Bonus
    11.) Etc
    (0)

  9. #119
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I would like to see a DoM tank and a DoW Healer. Just to get those creative juices flowing.
    (0)

  10. #120
    Player
    Coldheart's Avatar
    Join Date
    Aug 2014
    Posts
    62
    Character
    Meiko Coldheart
    World
    Malboro
    Main Class
    Conjurer Lv 52
    I would like to see a debuf/healer class/job with a different concept: he/she uses "mystic chains" to bind monsters with players.

    When an enemy take damage/negative status, the player chained with the enemy receives the opposite effect.

    For example:

    Poison Chain: bind a monster with a target player and inflict Venom with a potency of 30 for 10s. Target player heals 50% of damage dealt.

    Lead Chain: bind a monster with a target player and inflict Slow for 10s. Target player increases casting speed of spells for 10s.
    (0)

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