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Thread: T8 Tanking

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  1. #9
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Remn View Post
    For T9 I usually go with

    1st Beak, Rampart ( I use it here first so it came back in time for 3rd Beak)
    2nd Beak Foresight/Conva + Virus,
    3rd Beak, Rampart again.
    4th Beak (if your team has low DPS, Bulwak for beak, Sentinal for Ascent.

    I'm also counting on my healer to cast stone skin and alldo (sch shield lol).
    This is completely horrible advice... you eat it unmitigated on Beak 2 (lolforesight).

    Quote Originally Posted by SirTaint View Post
    I still use the same rotation from my learning days. (it makes sure JAs are up even after a wipe, if you use Sent/Bulwark during the 2nd its not always up in time)

    First Beak: Foresight/Conva, when he jumps I Stoneskin myself for ascent.
    Second Beak: When he jumps for Meteor stream I pop Awareness then Rampart once he lands.
    Third Beak: Bulwark for Beak then Sentinel for Ascent.
    Additionally, any rotation that has Bulwark by itself to eat Ravensbeak is flat out wrong, since it isn't guaranteed to block.

    I've posted an actual good cooldown rotation before for the entire fight, but here we go again... solo tank.

    P1
    Pull: Awareness/FoF (pull here)/Foresight/Conv (nothing will be needed for exactly 120 seconds, might as well use it here)
    Beak 1 : Rampart
    Beak 2 : Sentinel
    Beak 3 : Awareness/Foresight/Conv/Rampart + Bulwark while Ravensbeak is cast. Ascent is 12s, Bulwark is 15s, so it covers the cleave that is in sync with the Ascent explosion.
    Beak 4 : Get better dps, this is trivial to skip at this ilvl

    P2
    Green 1 : n/a
    Green 2 : rampart

    P3
    Scourge 1 : Sentinel
    Scourge 2 : Get better dps, this is trivial to pass the check after some practice, and safe solo tank depends on not getting a 2nd scourge

    P4
    Claw 1 : E4E/Virus + Rampart
    Claw 2 : Conv+Bulwark
    Claw 3 : E4E/Virus + Rampart
    Claw 4 : Sentinel (or Hallowed, depends on Nael % if it will be alive much longer)
    Claw 5 : E4E/Virus + Rampart (or Hallowed, depends on Nael % if it will be alive much longer)
    Claw 6 : Hallowed
    Claw 7 : E4E/Virus + Rampart/Bulwark, if it reaches this far

    P4 Philosophy
    Odd claws are 'safe' since they occur in a lull in activity, except the first one which is usually Clawx2 > Favor > Clawx5. But since it is only the first one, it isn't that bad. Evens occur after Beam when the entire party just got hit and you won't have shields on, so it is better to use the stronger cooldowns here. This also preserves the use of Hallowed until later, so it is kept ready in an emergency. It is possible to use it earlier and get an extra Sentinel/Bulwark out if you don't want to keep it.
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    Last edited by Ellatrix; 10-02-2014 at 12:38 PM.