I just don't see the point in keeping the drop rate this bad, especially with the item levels on the verge of going up.
So you can get an iLevel 100 weapon easier? WOOOOAAAAAHHHH that's something people should totally complain about!!!
I just don't see the point in keeping the drop rate this bad, especially with the item levels on the verge of going up.
So you can get an iLevel 100 weapon easier? WOOOOAAAAAHHHH that's something people should totally complain about!!!
The thing is, this is still a game that costs a fee monthly and needs to be fun. There is absolutely nothing fun about FATE grinding mixed with RNG. Especially to have the most time consuming section be the very beginning of the quest chain? Ramping drop rate bonuses based on FATEs completed and not leaving the zone would be perfectly fine.
The Atma grind is horrendous (even though I have my Novus), and besides general "grind complaints," another issue is that FEWER people are doing FATEs, which means it takes even longer for those working on their Atma stones to get them (and some FATEs just aren't soloable). Here are 2 other ideas for Fixes to the Atma grind brought up a few months ago when it started:
1. Increase Percentage(%) Chance for Atma Stone drop for Every FATE in the Zone you've Completed, Until it Finally Drops.
Let's say the starting % Drop Rate is 1%. If you do a FATE and nothing drops, Square should add, say, +1% to your chance, so the NEXT FATE you do now has 2% chance. So at the most, you'd have to do 99 FATEs in the zone (+1% x 99 tries) to finally get your Atma Stone (if you had the worst luck).
This allows Yoshi P to keep that "Random Number Generator" / "Lottery" feel and grind (ugh), while providing a safety (and sanity) net for Players. So if you have bad luck, at least eventually you'll get the Atma to drop within a reasonable amount of time. The Actual # can be balanced to whatever feels fair (+2%, +5%, etc.).
2. Allow Any Player with an Atma, Animus or Novus version of the Weapon doing FATEs to still get a chance at Atma Drops.
This will *increase* the number of Players participating in FATEs around the world, since Animus / Novus players will want to farm for Alexandrite drop chances, *and* can work on their 2nd, 3rd+ Jobs' Atma Stones.
It's a Win-Win for everyone, and brings people back to doing FATEs a bit more than it is now.
Dev Team, please consider this fix. Thanks.
It isn't endurance because it's luck. I don't think many people are grasping that. It is 100% luck based. There's nothing endurance based on someone getting their atma instantly and another farming 1200 FATEs with it still incomplete. It's just far too swingy because there is no mechanic to bring the long running failed drops into line. There needs to be a ramping drop increase for each FATE done in a zone without leaving.No it is not this is a quest you dont have to do but you wanna have it changed to something you like. Even in XI after the nerf the grind was there. Regardless if it is bis now or in the future it dosent need to be made easier. If this game was a few years old it would be understandable but it isnt its only 1 year old and these are new parts to the relic quest its way to early. This is an endurance can you handle it?
To be honest, I haven't even tried to do one FATE in order to get atmas, the whole procces seems really boring and time wasting to me, I have better stuff to do with my time than to wait for a FATE to appear in order to farm mindless content in hope for an atma drop that might never come.
I prefer to run dungeons and level other classes.
I GOT MY FIRST ATMA LIKE 4 DAYS AGO AND HAVENT BEEN SINCE W0O0O0O0OT!
Atma isn't nearly as bad as people make it out to be. Just casually do it here and there while waiting in queue for things. I did that for my second set to prepare for Ninja and I barely even had to try. Just do some fates here and there, you're bound to get your atma eventually. There's no point in forcing yourself to grind away at it for hours and hours at at ime.
That's, indeed, one way to look at it.Atma isn't nearly as bad as people make it out to be. Just casually do it here and there while waiting in queue for things. I did that for my second set to prepare for Ninja and I barely even had to try. Just do some fates here and there, you're bound to get your atma eventually. There's no point in forcing yourself to grind away at it for hours and hours at at ime.
But still, it doesn't quite feel right to think of "the ultimate job weapon questline" as a mere "meh, I'll just do it casualy while waiting in queues".
Plus, it doesn't solve the problem of it being super boring and purely luck based. Even more with that casual method, some people will never get it since farming for hours is the only "reliable" way of increasing the chances to get Atmas.
Finaly, depending on your role (Tank/Healer/DPS) you might not even have enough waiting time in some queues to be able to complete a single FATE, depending on the queue you're in.
So, yeah. Even if it makes the process less of a tedious chore, it doesn't really solve the core problem.
I've pissed off a few friends. I havent bothered at all with atma but I have 4 of them now. One I got by taking one swing at a fate mob in mor dhona as I ran past. another I got for helping my son get his lightening quest done, and the other two were a "there is a FATE in my way, lets kill it!" I'll get them eventually but its not something I MUST have for those extra 5 iLevels. I know this will be eased eventually, at the very least it will be eased or replaced entirely when 3.0 hits, until then, I like my PvP weapon, much easier to attain and I can see my progress towards it in a tangible way.
Those are NOT friends to have if theyre getting pissed at you for not having atma. That's just me though. Or do I have this wrong, like usual?I've pissed off a few friends. I havent bothered at all with atma but I have 4 of them now. One I got by taking one swing at a fate mob in mor dhona as I ran past. another I got for helping my son get his lightening quest done, and the other two were a "there is a FATE in my way, lets kill it!" I'll get them eventually but its not something I MUST have for those extra 5 iLevels. I know this will be eased eventually, at the very least it will be eased or replaced entirely when 3.0 hits, until then, I like my PvP weapon, much easier to attain and I can see my progress towards it in a tangible way.![]()
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