At this rate, YoshiP will crack. He's only one human being.
At this rate, YoshiP will crack. He's only one human being.



...you know, as a human, I do sympathize with the guy. He's got a lot of pressure from all sorts of sources and I do believe he's trying to do his best. But. As a professional. He has responsibilities. At the very very least, he and his team should have been more communicative, and these after the fact posts trying to justify, "Oh but that's not what I meant!" aren't helping things. Look at that original post I linked, right after Yoshi's post 9 months ago, people are posting about how relieved they are and such. It's pretty clear, even back then, how people were interpreting his post.
I do hope the producer doesn't burn out and stays healthy, but that doesn't excuse this whole thing. Even if it's just something like, "Sorry, having shared neighborhoods is waaay more strain than we thought it would be. We'll have to instance and we're pushing this back until 3.0", that (to me) would be a lot more acceptable than stringing us along like this and spinning it after the fact.
But.
It's not too late to apologize, and share future plans to fix this.



Yoshi never said 800k. (or 850k) Anywhere. Ever.
Mine was sold out within 13 minutes or so. Some FCs bought them up, some big name crafters I recognized from market board activity and such.Apprently they are very affordable the small houses at least. If you look at any legacy or high pop server the small houses for the entire server were gone in like 30 min to about 2 hours on almost every legacy server. That is a fast sell out rate meaning they could of been more expensive if they were going to sell out in 30 min.
But what I really like is how at first FC housing prices weren't something the average player was supposed to afford alone, we're supposed to work together. Now suddenly it's so cheap and reasonable for the individual*.
* As long as you're a master crafter that spends hours each day working the markets and has been playing the game from the start.
Pretty close to 800k in true value gil @ 2.1. I don't see anywhere that I stated a house is 850k.
I also don't see me stating a house costing 800-850k @ 2.1 or 2.38. I do see me stating that 800k gil in converted value is approximately 6-8 million gil current time.For someone who likes to creep in and out of the markets forums and says he understands the market there, you should understand that 800k gil in value @ 2.1 is approximately 6-8 million gil at the current time. We have seen inflation in MMOs for nearly 20 years and today, for some odd reason, it just suddenly disappeared here. Like this is the first time everyone has ever seen prices adjusted for inflation.
We knew early on based off FC lot release that prices were determined accordingly to the economy and overall gil. Meaning, more than likely, it was going to be the same for housing for 2.38. Its based off the current overall gil now @ 2.38, not at 2.1.
I also don't see me attaching 800k to a house. At the end I stated 4 million is affordable and if we were to convert that to 2.1 value, it is less than 800k gil was worth at 2.1.The value of a single piece of gil has DROPPED since 2.1. Based off my speculation on the market the current value of "1 gil" now is worth about 1/8 of what it was worth at 2.1. SE, probably made it cheaper just to compensate for players who really had a difficult time making gil and dropped it even lower. If we were to match gil for gil from 2.1 to 2.38, I'm thinking 6-8 million gil per house. 4 million was very nice and definitely much affordable and definitely LESS than the 800k gil TRUE value @ 2.1.



I think he already cracked. Between this and the clusterf*** that was hunt's inception I'm almost certain that he is now untrustworthy at best.
That said I think that we shouldn't be hyped up for every minor detail but instead scrutinize them at every turn. We must ask for proof like the Ninja video that shows the internet and mechanics of the features. And pay no heed to anything they hypes until there is proof that it is worth of it
Last edited by Morningstar1337; 09-17-2014 at 08:27 AM.

OR Yoshi-P could take 2 seconds, catch his breath, and realize that proper implementation of content based on how it is marketed during production is more important than sticking to a STUPID 3 month patch window. He's going to break a 'promise' either way, but in games it's always more important to get the content right than the deadlines.
Complete tangent, but why are neither of the Tokyo Game Show 'LIVE' letters (including the one going on right now) not linked to be viewable?
Last edited by Yolteotl; 09-20-2014 at 02:57 PM.

Honestly, I don't think the cycle is the problem. They have lots of different teams doing stuff in parallel, so batching things up to quarterly releases is as good as anything. Other than the major story elements, all the rest of the features get shuffled around into minor patches anyway.
In this case, delaying the feature further wasn't going to change anything given that they had decided on this methodology anyway, hence why the post was just "more capacity is coming." It's not like they had this big plan and were like "screw it, we have to release now because our patch cycle!"

Yea but personal housing isn't a 1st in the problem of implementation in contrast to marketing, every patch has a major portion that severely strays from what they tell you ahead of time for the implementation 'please look forward to it'. Then when the implementation happens it is always followed by a shallow excuse and yet another 'please look forward to it'. Just get it right the 1st time, everything about this game since 1.0's launch has been a waiting game for things to get better. Waiting is one thing, but waiting and then being disappointed by unappealing implementations and told to wait longer and 'maybe' it'll get better 'someday' is bad business.Honestly, I don't think the cycle is the problem. They have lots of different teams doing stuff in parallel, so batching things up to quarterly releases is as good as anything. Other than the major story elements, all the rest of the features get shuffled around into minor patches anyway.
In this case, delaying the feature further wasn't going to change anything given that they had decided on this methodology anyway, hence why the post was just "more capacity is coming." It's not like they had this big plan and were like "screw it, we have to release now because our patch cycle!"
don't get me wrong the whole direction they took personal housing was pathetic and if they really thought this the 'best' option they seriously need to reconsider their positions before they ruin this game beyond repair or leave. There really isn't a logical explanation as to why they didn't just instance personal housing, they instanced personal rooms and they instanced inn rooms. As Yoshi-P states himself 'the demand for personal housing will always continue to increase' so just instance it to where regardless of how high demand becomes they wont have to keep building infrastructure to provide it. You don't see "No Room in the Inn' signs because too many people have inn rooms lol... How a professional development team cannot understand this is beyond me.
My main point is for them to take their time and get it right. And the 'we have to release it now' was basically their excuse for implementing it without adequate wards implemented...
Last edited by Yolteotl; 09-20-2014 at 03:21 PM.
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