


As per Yoshi-P's reply in the Jap forums.. the Jump feature will probably be exactly as you described it. Semi-freedom is better then no freedom i guess.I wasn't advocating auto-jump, I was saying that there would be certain "hot-spots" that would allow jump to function if you pressed the button. A hot spot would be pretty much any obstacle you might jump over such as a ledge, shrub etc. where you were within 10 feet of it or something like that.
wow I don't know how i double posted when i added that line but my bad
Last edited by Akumu; 03-12-2011 at 03:40 AM.
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My main's a priest. My dual spec is PvE Disc/PvP Disc. I have two completely separate sets of gear. And PvP balancing still has entirely too much negative impact on the PvE game.All the nay sayers(im assuming) are having a problem grasping actually HOW this would happen WITHOUT affecting PvE or causing major issues with balance. The WoW recent approach was they kinda split certain abilities(like the CC ones) and lowered their duration and others having decreased effects. That however might be easier said than done in a PvE based game. Also because WoW system is a lot more restricting than our current and future Armory System. Their talent trees also are split because the PvPers choose the best PvP options and vice versa. If this could be explained you might be able to persuade them.
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Interim solutions are for pansies.



That would be hard to explain to all those against PVP because at this moment the future of the armory or any game mechanics could be anything.... They redesigning pretty much everything and Yoshi-p has yet to give us a clear explanation on how thing will work in the future.All the nay sayers(im assuming) are having a problem grasping actually HOW this would happen WITHOUT affecting PvE or causing major issues with balance. The WoW recent approach was they kinda split certain abilities(like the CC ones) and lowered their duration and others having decreased effects. That however might be easier said than done in a PvE based game. Also because WoW system is a lot more restricting than our current and future Armory System. Their talent trees also are split because the PvPers choose the best PvP options and vice versa. If this could be explained you might be able to persuade them.
I could say like "wow is doing it this way" just like you described but watch all the replies coming saying "we don't want a wow clone". Neither do i...but i still think PVP could work and even be very fun if done correctly.
My motto is the more features the better the game will be. Assuming these features were properly done in the first place.
Onidemon just a word of advice; that abbreviation you used may be considered offensive. Not saying thats how you meant it - just saying.As per Yoshi-P's reply in the Jap forums..

I'm not one to care for PVP, if added a place you can register for PVP evnets sure...why not, knock yourselfs out, but its when i have no choice but to PVP when i'm trying to get stuff done that the problem begins
We need to go with as little balancing as possible cause its usually not proper or intelligentThe less chances for SE to mess things up with bad balancing the better.



iJust thought about something.... Yoshi-P said there will be PVP for sure right? But just no open world PVP. (Taking this from one of his posts in the forums)
I mean even if we fight in arenas and instanced environments or in some PVP areas. We still fighting and killing each other right? Then balancing it is still needed to make sure that no one class raises above everything else.....
So now that we know that PVP will be there for sure.... and a PVP on/off flag preventing people from being killed when they don't want to. We also know that PVP balancing cannot be avoided since SE said there will be PVP. What exactly is stopping open world PVP?(keep in mind the arguments i gave above as in the flag)
Did he say there will for sure be PvP? I was unable to figure out exactly what he meant due to not reading japanese and google translate failure to make comprehensible sentences during translations.
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