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  1. #11
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Sohee Kim
    World
    Balmung
    Main Class
    Dancer Lv 91
    Oh you think WHM's are trigger happy in dungeons with fluid aurora? Just wait until you get into a game of frontlines and fighting for the drones..trust me, you will truly see how trigger happy they are with that skill.
    (1)

  2. #12
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    I somewhat main as WHM now, but started out DPS. I generally don't use Fluid Aura while in parties because I've already felt that pain. rofl... >.>; I only used it back as a conjurer when soloing to give myself leg room to keep stoning the monster before it reaches me (Stone 1 > Aero > Stone, stone > Fluid > Stone, etc).

    I've been in parties where it is used all too often and rather than letting me pull the monster off the healer when I'm right there, the person has opted to eject it in the complete opposite direction - which just wastes time chasing after it. If it was a wrong button, I'm totally fine with that - but I don't think some realize it's annoying if they haven't experienced it themselves.

    I can't really say much about the Emerald Carbies, though - not enough Arcanist play-experience for me to make a statement (IE, no idea if they can make the carbs stop using that skill completely) and I know they just sorta do it by themselves...
    (0)

  3. #13
    Player
    Defteros's Avatar
    Join Date
    Jan 2014
    Location
    Italy
    Posts
    518
    Character
    Derek Hale
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Saseal View Post
    snip
    you have to micromanage Carbuncle, to stop him from spamming his knockback.
    the fact is, no one cares to learn how to micromange a pet they will lose in a matter of 10-15 lv.
    hell, they don't even micromanage pets till they get Garuda, so xD
    (0)
    Did you see my badge? I'm a professional!

  4. #14
    Player
    kaferine's Avatar
    Join Date
    Aug 2014
    Posts
    17
    Character
    Dion Fortune
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Defteros View Post
    I don't know what is worse.

    or THAT bard who feels like it's the right thing to do, and starts running in circles with all the mobs.
    or maybe, healers that for some reasons take aggro from the tank, and start running away from the mob without stopping.
    Archers too. I know it sucks getting hit - I'm a healer. But stop running around please D:

    Fluid Aura is one of my fav things to use - solo. I don't use it whilst in parties because I don't know what bosses are immune to it or not. I try to think of it as: if I were tank, would this annoy me? If it's 'yes' then I don't do it.
    (1)

  5. #15
    Player
    Gorshum's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Gorshum Winnakuns
    World
    Excalibur
    Main Class
    Thaumaturge Lv 24
    My main is a tank but I've been leveling whm recently so I've been on both sides of this.

    I hate healers who randomly decide, "Oh, better fluid aura that thing." On the other hand I hate tanks that can't be bothered to get the add(s) off the healer because they are tunnel visioning a single target like it's some kind of slow dance. I am pretty good about running to the tank if I get aggro but if they still refuse to do anything about the add I will start fluiding crap away. It's like most abilities in that there is a good way to use them and a crappy way to use them. Inevitably you will meet people of both categories.
    (1)

  6. #16
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    There are some legitimate uses of Fluid Aura in 4-man in stances. For example, after a tank has established enmity on a pack of mobs, the CNJ can identify a mob that no one is attacking and Fluid Aura -> Repose it. This is one less mob dealing damage on the tank which A) lessens the risk of the tank dying (the essence of a healer), and B) allows for increased DPS by the healer (ultimately leads to a faster run).
    (0)

  7. #17
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Velox View Post
    There are some legitimate uses of Fluid Aura in 4-man in stances. For example, after a tank has established enmity on a pack of mobs, the CNJ can identify a mob that no one is attacking and Fluid Aura -> Repose it. This is one less mob dealing damage on the tank which A) lessens the risk of the tank dying (the essence of a healer), and B) allows for increased DPS by the healer (ultimately leads to a faster run).
    Even this usage is generally undesirable, though well-intentioned. Splitting mobs apart reduces the efficiency of AoE damage skills and potentially creates more annoyance for melee.
    (0)

  8. #18
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Defteros View Post
    you have to micromanage Carbuncle, to stop him from spamming his knockback.
    the fact is, no one cares to learn how to micromange a pet they will lose in a matter of 10-15 lv.
    hell, they don't even micromanage pets till they get Garuda, so xD
    You click on OBEY. No need to micromanage, it's super simplistic. Case solved.

    As per Fluid Aura, It might have its place if healer HP is low and Tank too, to push him for a few seconds so hopefully the tank will grab it if provoke isnt on cooldown, and giving time to cast a Cure Spell.

    But more often than not, yes, it's as annoying as the carbuncle ^^

    More meant toward soloing I'd say, since it's very situational in Dungeons.
    (2)

  9. #19
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Don't forget Garuda inherits the knockback from Carby, and since most SMN use Garuda instead of Ifrit, this can become a huge problem. Tank pulls a group of mobs, SMN decides to cast right next to the tank, this triggers Garuda to start spamming her knockbacks.
    (0)

  10. #20
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Lucke View Post
    Don't forget Garuda inherits the knockback from Carby, and since most SMN use Garuda instead of Ifrit, this can become a huge problem. Tank pulls a group of mobs, SMN decides to cast right next to the tank, this triggers Garuda to start spamming her knockbacks.
    Again, Obey makes this a non-issue. There is no excuse for random pet skill usage.
    (4)

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