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Thread: So Hunts...

  1. #51
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ispano View Post
    No, the zerg always forgets that they aren't the only ones using the content. The idea is that if you're not a part of said group, you get ostracized, even if the people in the large group don't intend to. Like say an FC group, of say 2-3 parties finds an S rank and starts taking it down, what would the zerg do? How would they feel? How would some of them treat that group?

    There's been examples on these very forums about our very server, of this happening. Of people not being able to do the content until they joined said zerg.
    You find an S rank and think it best to simply go for it with your 2-3 teams with your FC when in fact so many more people can easily partake in its rewards. Seems rather selfish to me.

    Furthermore, you're on Excalibur. You should know full well nobody gets ostracized and everyone is able to simply log into the TS and get into a party almost right away usually. If not, simply finding a mark and shouting it usually leads to someone from the TS group making a big deal about making sure the person who found it is invited to a party.

    It's essentially a problem for someone who chooses to do something the hard way, and then complains that people who have made it incredibly efficient and rewarding are doing better than them.

    Don't try to paint a picture where an organized server hunt group is evil or inconsiderate when the reality is the exact opposite. The only people who are "suffering" are the ones who are adamant in going against the established flow because they feel the design "isn't the way it was intended, or should be in their opinion" when in fact the community of players determine the way content will be handled just as effectively as the developers in many cases. Yoshi P said himself that although the team may envision a certain playstyle when designing content, they never really know what the players will make of it until it's released, and then their job is to find a compromise.
    (1)
    Last edited by NoctisUmbra; 09-01-2014 at 02:08 AM.

  2. #52
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    White Knights gonna White Knight.

    Hunts are a faulty design, made terribly, that encourages a lot of bad behavior, even people from your supposed "perfect" server is telling you that is not such, not to mention the rest of the whole server, not to mention how even japanese players don`t like the whole thing. Hunts are bad, and encourage players to behave in not a good way, if you dont become part of the zerg, you are out of the game, and that is bad design here and in north korea. Stop trying to justify it. SE needs to fix the whole thing, B change actually just hurted the hunts.
    (3)

  3. #53
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Hunts are simply very rewarding.
    /thread.

    Hunts are what they are because of the reward. It's nothing more, nothing less. Nerf the reward, hunts go away. I personally like the rewards hunts give, because who doesn't like awesome rewards with little risk? :P The only "risk" in hunts is player greed and the race against time to get there to get credit - can people wait? On ultros, a "long" wait is about 30 seconds after announcement. I've even seen people drop dungeons just for a S rank. "I did it all for the loot, come on, the loot, come on, so you can take the dungeon and stick up your yea, stick up your yea, stick it up your yea"
    (1)
    Last edited by DenariusJay; 09-01-2014 at 03:39 AM.

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