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  1. #51
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    The small party dungeons are. . okay. They're not bad, per se, but they're really lacking in any sort of mechanics for the trash for the most part. And then they make you kill the trash anyway.
    (3)

  2. #52
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Fynlar View Post
    I dunno, but I've had many runs where Giruveganaus was a run-ender.
    How can he be a run ender. You can dodge *everything* he throws at you. As a tank, I solo'd the 2nd one once when my party died just by staying on his flank.
    (2)

  3. #53
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Giantbane View Post
    How can he be a run ender. You can dodge *everything* he throws at you. As a tank, I solo'd the 2nd one once when my party died just by staying on his flank.
    Probably because the boss doesn't use red ring tells as a typical mob does, so no one pays attention to which direction the boss faces.
    (2)

  4. #54
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    How can he be a run ender. You can dodge *everything* he throws at you. As a tank, I solo'd the 2nd one once when my party died just by staying on his flank.
    Doesn't work when I'm the last one standing and I don't have a form of ranged dps, because the 2nd one seems to start using instantaneous breaths (without having to use that self-buff move that normally indicates he's going to use a breath next) when the 1st one dies, which I can't avoid.

    Also, if you're the last man standing as a tank, even if you're somehow able to still win, that kinda goes back to my original point about the fight being extremely tedious.
    (0)

  5. #55
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    From what I heard, early beta had the guildhest NMs randomly spawn in certain dungeons. Blockman was a TamTara rare spawn.

    Why was that removed?
    (1)

  6. #56
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Hullbreaker Isle is an example of how you do a fun dungeon. I love going through that place...but whenever I get Tam Tara HM I cringe and SV HM I want nothing more than to be at the fun final boss. I would also like it if they STOPPED moving dungeons from Expert to High Level. As much as I hate Ampador, I'd prefer running that place again over running SV HM for the 7th time in a row...simply because I'm tired of seeing 2 of the same 3 dungeons day in and day out for Expert roulette.
    (1)

  7. #57
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I imagine expert roulette will eventually include more than just "the most recent patch's 3 dungeons", there just aren't enough "tiers" of the dungeons out yet.

    2.3's dungeons all have a significantly higher level requirement than the ones before it, so there's actually a decent possibility that 2.4's dungeons will get added to the expert roulette instead of supplanting the 2.3 ones.
    (0)

  8. #58
    Player
    Viirin's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Viirin Kuruvar
    World
    Hyperion
    Main Class
    Machinist Lv 90
    The 4 mans aren't bad, but they are all pretty easy (unless you're gearing up for the first time). That said, I'd like to see some 4 mans designed for higher gear levels.
    (2)

  9. 08-28-2014 12:02 AM
    Reason
    double post

  10. #59
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    No they're not. They're a drag that I only do once a day for Alex. Easy, predictable and monotonous. That sounds like chores you do daily in real life.
    (1)

  11. #60
    Player
    DishSoap's Avatar
    Join Date
    May 2014
    Posts
    134
    Character
    Dish Soap
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ValVae View Post
    Honestly, I love the newest 4 mans that came with 2.3. If SE decides to keep putting that kind of effort towards 4 man dungeons (and please make them slightly more difficult) I don't see there really being a problem.
    I hated Stone Vigil (Hard) the other two were pretty good. Tam-Tara's story kind of carried the dungeon though to be honest.
    (0)
    Last edited by DishSoap; 08-28-2014 at 12:13 AM.

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