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  1. #31
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Xystic View Post
    Just so you know...



    I'm pretty sure that means dungeons are too easy by his standards and if it doesn't mean that, I'm not sure what else he means.
    It means they're easily broken, not well designed in a way that prevents players from bypassing mechanics/using unintended strategies, etc.
    (0)

  2. #32
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Keep in mind that you're expecting a dungeon to continue to be blisteringly hard to the point that people who are grossly over-geared are still challenged. Expert dungeons have an ilevel requirement of 70 where as most players are now in the 90-100 range due to the Hunt. The dungeon is easier because of this, and a lot of mechanics are either survivable or completely ignorable.

    It's funny because in reality, no one actually wants a consistent challenge (it's why people were Mythology farming Brayflox Hard), a good example of this is Pharos Sirius. If anyone doesn't pay attention during the first boss, then the party will wipe consistently. The second boss could easily wipe the whole group because of a single dps too, which is why there are tanks who simply refuse to do the dungeon.


    If Square Enix released a brutal 4-man dungeon that was completely unforgiving to anyone who didn't pay attention or didn't know the mechanics, then no one would want to do it more than once. Heck, try pugging The Sunken Temple of Qarn's first boss and you'll see why people loathe the dungeon despite it's inherent difficulty.
    (3)

  3. #33
    Player
    Ignnis's Avatar
    Join Date
    Aug 2013
    Posts
    541
    Character
    Ignis Inferne
    World
    Cerberus
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Xystic View Post
    I'm pretty sure that means dungeons are too easy by his standards and if it doesn't mean that, I'm not sure what else he means.
    Nope, all you need us one troll tank or healer and your screwed.
    (1)

  4. #34
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Out of the 13 runs I have done, I prefer 4 man play the most. It just seems more organized and I feel there's more importance on me being the only tank. Out of what little I've played.
    (2)

  5. #35
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Well, for the most part the ilvl on the current dungeons is set really low and most people are overgeared for dungeons. I still have fun though in the expert roulette. Hopefully SE will add more dungeons like the last three, but add some more mechanics into the fights.
    (1)

  6. #36
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by KingOfAbyss View Post
    From an MMO standpoint, except RPers, this is as dead as a cemetary, social-wise.
    It really hurts at the end because the gear people need for raiding is only like 1/10th the necessary preparation for raids. The other 9/10ths is finding matching personalities and skill levels among other players, and we do not have any content that is really good for that. End game dungeons were traditionally the staging area, but the difficulty is set too low and duty finder ensures people do them mostly with people from other servers.
    (1)

  7. #37
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    After 1 year of playing ARR, 4 man dungeon just isn't challenging enough to keep me entertained throughout the run. Almost all of the boss fights were fun but the trash mobs have been incredibly bland. Trash mobs doesn't even drop anything worthwhile to justify their existence. They're nothing more than time waster to stretch the average dungeon to ~30 min. I wouldn't mind puzzles, time attack traps, or survival mode to break the monotony. Something like Diabolos' memory game (or even FF11's Diabolos tile drop fight) was pretty cool but we don't see anything like that anymore.

    Also it's been over 1 and a half patch and they still didn't address the complaints about crafting mats diluting the gear drop pool in dungeons. I just don't feel motivated to rerun the new dungeons knowing that I don't even have a decent chance at getting what I'm after.
    (1)

  8. #38
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Are 4 man dungeons fun? They can be. Personally I want content that is NOT instance dungeons.

    Still, I will agree to some extent in that I think the 4 person party is too small and I actually would rather see the standard party makeup changed to allow more variety. Perhaps a 6 person party, 1 tank 1 healer 2 dedicated damage slots and 2 support slots (which would fill with more damage classes or with newly added support role jobs which would be given priority for these slots) or a 5 person party with the same makeup except only 1 dedicated damage slot and 2 support slots without the priority on support jobs.
    (3)

  9. #39
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Not a fan of Stone Vigil HM last boss. Completely invalidates the tank role, and although it sounds all great to say that it requires you to pay attention and watch enemy movements at all, there are plenty of people around who are terrible at dodging things even when they ARE marked on the ground + have a casting bar. I've had more "tedious" runs of this boss than I have of the other two expert dungeons simply because there are lots of people who can't seem to stay alive, and even if the other people in the party can, it of course just makes the fight take longer.

    Diabolos in an ilevel 55 group would be a nightmare.
    i c wut u did thar

    Seriously though, I don't see what would be that bad. You might have to actually use all four pairs of the gates, but if you know how to do that mechanic to begin with, what would be the problem?
    (1)

  10. #40
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The final boss of Stone Vigil HM is exactly what the game needed to change things up. People always whined how stale the game is with all the "dancing", now you got a boss who wants you to dance when he feels like it rather than going through the motions. Personally, I never had any issues in pugs with this boss, even when the dungeon was first launched. Maybe it's a data center thing.


    Hell, we need more bosses like it so that tanks and healers can mix it up in the fight rather than doing the same dances like a 9-5 job. Least then people won't whine about the healer "sitting on their MP"
    (1)

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