Quote Originally Posted by Lycia View Post
Personally, I'm against us being in melee range because of casting timers. We have to move enough as it is, and to having to add watching out for close attacks seems counterproductive for me.
Turn 2 Enrage, parts of Turn 5, Turn 6, Turn 8, parts of Turn 9, Titan EX, Ifrit EX, Ramuh EX: The party is stacked behind or near the boss in all mainstream strats anyways. There is 0 additional risk of death.

Turn 1, Turn 4, Leviathan EX: Little additional risk by being in melee range (with exception to knights and soldiers in T4).

Turn 7: If your setup has 3 ranged and you are not the kiter, being in melee range forces fireballs to hit the other 2 ranged which can be beneficial. Only attack to really dodge is Circle Blade.

Garuda EX, Moogle EX: Chaotic, unsafe.