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  1. #1
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Buff_Archer View Post
    They didn't take away SCH's Healing or DPS so much as our ability to simply survive. Hard enough to heal anyone with 3 or 4 ppl interrupting is, now they can just take away our only viable method of surviving when that happens.
    SE help!! My PLD/MNK/[insert any other class here] can't survive when I have 3 or 4 people hitting me and I have no support! Fix this now!!!

    Do you hear yourself?
    (5)

  2. #2
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Koltik View Post
    SE help!! My PLD/MNK/[insert any other class here] can't survive when I have 3 or 4 people hitting me and I have no support! Fix this now!!!

    Do you hear yourself?
    It's not about being focused itself. When a PLD/MNK/whatever gets focused they can continue to perform the role they're there for- DPS'ing, just with an aspect involving defense. A Healer who's role is to keep the party alive, not just themselves, was already limited in being able to perform their essential role to the party when focused and had to shift to survival mode, severely limiting their ability to heal the party. Our aethyrflow stacks becomes more of a survival tool in that situation than one to heal party members, so that if the party functions correctly I can stay alive long enough to heal myself and the party members who are now facing diminished healing. That was before the nerf, and I never complained about that aspect of things, that's part of it being formerly balanced in this regard.

    Do you think a SCH being CQC'd by multiple opponents should be practically OSK'd and die in seconds, with the remaining party members having a major reduction in healing of up to 100% if no healers are left and are up against a group with one or more healers on board? For example, say a party with one WHM is up against one with one SCH. The ability of the former party to prevent the SCH healer the other from having their main survival skills at hand (which already have a cooldown once aethyrflow stacks are blown, and simply lustrating yourself does not buy hardly any time at all in this situation), without the latter party being able to do the same with the WHM, makes it a lot easier when all other variables are the same for party a to wipe party b than the other way around, and doesn't that constitute imbalance?

    If you don't agree, I'd definitely be interested hearing your opinion as to why, but with perhaps a little more insight this time. Perhaps my response before didn't make it clear why simply surviving as a healer, vs. being able to perform aspects of your role that contribute to the party's success, is not enough and diminishing our options for survival in this case greatly hinders our ability to perform our role in an unbalanced way relative to other healers.
    (2)
    Last edited by Buff_Archer; 08-21-2014 at 03:06 AM.

  3. #3
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Buff_Archer View Post
    It's not about being focused itself. When a PLD/MNK/whatever gets focused they can continue to perform the role they're there for- DPS'ing, just with an aspect involving defense.
    No, we are being attacked and thus are being stunned, heavy'd, knocked back, rooted, and god knows what else. Any one of these make us lose footing on our target, and we are no longer functional. We still get some hits in, but we aren't going to be performing near our full potential.

    Quote Originally Posted by Buff_Archer View Post
    A Healer who's role is to keep the party alive, not just themselves, was already limited in being able to perform their essential role to the party when focused and had to shift to survival mode, severely limiting their ability to heal the party.
    See above. Melee DPS also become very limited in performing our role when being focused. Caster DPS are on the same boat.

    Quote Originally Posted by Buff_Archer View Post
    Do you think a SCH being CQC'd by multiple opponents should be practically OSK'd and die in seconds, with the remaining party members having a major reduction in healing of up to 100% if no healers are left
    If you are all by yourself healing then yes, you should die. Your group needs more healers. PvP was balanced around WD; in WD you have 2 dps, 1 tank, 1 healer. If you disrupt this ratio then of course you will have issues.
    (3)
    Last edited by Koltik; 08-21-2014 at 05:31 AM.

  4. #4
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Koltik View Post
    No, we are being attacked and thus are being stunned, heavy'd, knocked back, rooted, and god knows what else. Any one of these make us lose footing on our target, and we are no longer functional. We still get some hits in, but we aren't going to be performing near our full potential.
    Incoming! (Saving for 1000 char workaround)

    Had a family emergency will have to respond as soon as I can.

    Quote Originally Posted by Koltik View Post
    If you are all by yourself healing then yes, you should die. Your group needs more healers. PvP was balanced around WD; in WD you have 2 dps, 1 tank, 1 healer. If you disrupt this ratio then of course you will have issues.
    (0)
    Last edited by Buff_Archer; 08-22-2014 at 08:19 AM.

  5. #5
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Buff_Archer View Post
    A Healer who's role is to keep the party alive, not just themselves, was already limited in being able to perform their essential role to the party when focused and had to shift to survival mode, severely limiting their ability to heal the party. Our aethyrflow stacks becomes more of a survival tool in that situation than one to heal party members, so that if the party functions correctly I can stay alive long enough to heal myself and the party members who are now facing diminished healing.
    That's one big misconception, though. A healer's role is NOT to keep their party alive in PvP, it is to substantially slow down their party's rate of death. A party with 2-3 healers should still eventually fall. If a healer is unable to heal their party because they have to focus on healing themselves, and a majority of the enemy team's DPS are focused on said healer, then that healer IS fulfilling their role. Even if they're not actively healing their team, they are mitigating the damage their team takes overall by taking it in their stead.

    One could say that Healers in PvP are much more akin to PvE Tanks than PvE Healers. It's a very selfless role to fill that doesn't always feel good when it functions properly (who likes being focused and constantly struggling, after all), but it's a very important role nonetheless.
    (1)