Buy the Myth Ring for a start xD
Get hunting for oils/sands, it will be your biggest gain, forget about the pants until you'd have a spare sand to upgrade the sol pants imo.
Buy the Myth Ring for a start xD
Get hunting for oils/sands, it will be your biggest gain, forget about the pants until you'd have a spare sand to upgrade the sol pants imo.
Oh hell, forgot about the Hero's Ring of Casting. I have it, but it's on my retainer.
As for the pants/oils/sands, I already have both the weathered evanstar tights and scylla's culotte's of casting (got the tights before 2.3 and got the culottes to bump up my acc so I could stop using acc food), so I'm just trying to decide which to actually equip until I get either sand or HA pants (will prioritize unweathering BiS gear over unweathering non-BiS gear, so upgrading the pants themselves is probably gonna be a while either way). So yeah, just looking for "which do I wear in the meantime?" answer.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
Then it's down to either what stat you feels is better for you or who's "stat weights" you believe.
Personally I'd use the sol ones if you have too much accu anyway, but really doubt it'll make much difference.
I get you don't have money for the ilvl 90 crafted with material meld right? They are better then 110 soldiery since you already have the acc needed. That is until you get t9 pants
Mmmm, it's not that I absolutely can't afford it so much as I personally don't feel it's worth it, especially when it's something I specifically would be planning to replace. I'd rather put that money towards things like my Omnilex Novus, Stardust Rod Novus (if I ever get around to farming up more atmas), and glamours to look pretty.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
You actually waste more time by "firewaiting" instead of fireweaving.You can start casting the moment you interrupt. The only real delay in it is if you interrupt by moving, you have to stop moving, but it takes just a slight tap of the movement key to interrupt, so that's a negligible delay. In practice, your reaction speed increases the overall delay, but the same is true for the fireweaving idea because you have to take the time to process whether you got a proc or not. And, as I said, there's no delay with the interruption idea if you don't get a proc since you just keep casting as normal, so even if you're wasting a bit more time on the interrupts, it would be counterbalanced by the times you don't have to interrupt (which exceed the times you have to interrupt).
When you weave a off-GCD immediately after, the status effects granted by the preceding GCD ("+Astral Fire", "+Firestarter")pop up immediately instead of waiting the (approximately) 0.5s for the firebolt to travel. Now you can say "but Seravi, it's the same amount of time so it doesn't matter". Nope. It's about WHEN you have that time.
When you see the effects early by fireweaving, it gives you (a human and not a goddamn robot) time to see the proc and use it. Because you're waiting an enforced 0.5s anyways by forcing the popup to come early. If you firewait, you need extra time to see it and use it. You do not have reflexes fast enough to, with near-perfect accuracy, make firewaiting better than fireweaving. If you do, you're a robot and should report yourself to the appropriate authorities.
Last edited by SeraviEdalborez; 08-15-2014 at 03:25 AM. Reason: wrong quote
XI: Zeroblade, Titan Server
Actually, that's not true. Processing and reaction time cause the same delay whether you fireweave or "firewait." The travel time of the spell animation has no effect on when the firestarter proc registers. You can see this in the simple fact that it doesn't matter if you're stacked on the target or at max range. Activating another ability while the animation is still playing also has no impact on how quickly the firestarter proc registers.
And, as I've said before, you're losing a decent bit more than .5s due to the time it takes you to process and react to the firestarter proc, which doesn't appear until about the same moment you could already be pressing Fire I or Blizzard III to start casting that, as well as the .5s you lose 60% of the time for 0 gain. With "firewaiting," even you don't lose that .5s on the 60% of the time that you get no proc, so out of 100 fireweaves, you're losing 30 seconds of casting time for no gain at all. That's 30 seconds that "firewaiting" saves over "fireweaving."
"Women are meant to be loved, not to be understood." ~Oscar Wilde
If you are taking longer than the enforced 0.5s when fireweaving to see the FS proc, you shouldn't be fireweaving to begin with and you will waste even more time firewaiting.
XI: Zeroblade, Titan Server
Not to see it, dumbass. To process what you see and react to it. The firestarter -will not- show until the end of that .5s. If you think otherwise, you should stop playing blm.
The "enforced .5s" recommended by Fireweaving is to give you a specific, easily observable time frame. However, it doesn't actually increase your reaction speed, except maybe in that you can potentially go straight into your Fire III cast rather than taking like .1s to stop your cast you would be doing in the "firewaiting" idea.
That .1s additional time when you get a proc, however, will -not- generate a greater amount of wait time over the course of a fight than the .5s you're waiting for -nothing- 60% of the time, because of firestarter only having a 40% proc rate. The time you "waste" on firewaiting, especially compared to "fireweaving" when there's a firestarter proc is negligible. The time wasted by "fireweaving" when you don't get a proc is not.
Last edited by YanderePrincess; 08-15-2014 at 05:23 AM.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
what is this "fire weaving" thing that everyone's been talking about? It seems a different practice than weaving skills like raging strikes or quelling strikes after firestarter, or thundercloud.
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