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  1. #341
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    IDK, I'm not sure pure randomness is what the game needs. Right now I have players bailing on HM Tam in DF because the final boss is "too hard" because of the randomness. I think a good experiment would be to release the 6 primals with random mechanics and see how the community handles it. At the very least test this concept at live events.

    Quote Originally Posted by Krr View Post
    This thread has gone from serious critique and a sharing of perspectives to repetitive political punditry. About video games.
    Thats forums for you. Nothing is ever civil.
    (0)
    Last edited by Dyvid; 08-10-2014 at 10:18 AM.

  2. #342
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    http://youtu.be/xFNSUewb7CI

    Is this a world first?!
    (1)

  3. #343
    Player
    allecs's Avatar
    Join Date
    May 2014
    Posts
    55
    Character
    That Player
    World
    Balmung
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Velthice View Post
    True, but this is every fight in every mmo ever. People seem to forget that, or choose to be willfully ignorant.
    It isn't though, which is why some people are like "What? This is boring"
    I don't know what mmorpgs you've been playing but this is the only one I've played that had this much dodge. This is actually THE first mmo I've played with dodge as the core mechanic. Nor have I played any mmos where there's only ONE way to do almost everything.

    Also Titan isn't hard, what makes it "difficult" to complete is this game's .3 second lag and then people's isp's lag on top of that. I don't even understand why they made a game based off dodge but went with crappy servers with a .3 second delay, what?
    (2)

  4. #344
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Krr View Post
    This thread has gone from serious critique and a sharing of perspectives to repetitive political punditry. About video games.
    It's always the same, it has been since this game came out, battle vs what is hard and what isn't This is not the only game people debate or argue about it, of course. What some people do not understand is that this game IS easy once you learn the pattern of what you are fighting, before that, i doubt they will admit it.
    (0)

  5. #345
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    567
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by allecs View Post
    It isn't though, which is why some people are like "What? This is boring"
    I don't know what mmorpgs you've been playing but this is the only one I've played that had this much dodge. This is actually THE first mmo I've played with dodge as the core mechanic. Nor have I played any mmos where there's only ONE way to do almost everything.

    Also Titan isn't hard, what makes it "difficult" to complete is this game's .3 second lag and then people's isp's lag on top of that. I don't even understand why they made a game based off dodge but went with crappy servers with a .3 second delay, what?
    I can not think of any mmo outside of eve online where the answer to boss doing x is not to do y every time. Also you keep talking about dodging, which is only relevant to titan and a small footnote in absolutely everything else. Please tell me how dodging trivializes t7, tell me how dodging saved you in t8. Did titan scar you that much that you just can't see past it? Is he the end all be all of your world?

    Also lol at "one way to do everything." There have been multiple, equally effective ways to clear content since first coil.
    (2)
    Last edited by Velthice; 08-10-2014 at 10:42 AM.

  6. #346
    Player
    IgnisFatuus's Avatar
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    Sep 2013
    Posts
    69
    Character
    Ignis Fatuus
    World
    Shiva
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by allecs View Post
    Also Titan isn't hard, what makes it "difficult" to complete is this game's .3 second lag and then people's isp's lag on top of that. I don't even understand why they made a game based off dodge but went with crappy servers with a .3 second delay, what?
    wasnt that updated to a 0.1 second check? also, this mmo handles everything server-side, not client-side like basically every other game. sure, there's some additional lag for us eu players, since we cant do much about the ping to canada, but I doubt "crappy servers" is a thing.

    (not saying anything about the _value_ of the dodge mechanics, just some factual correction.)
    (0)

  7. #347
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Dyvid View Post
    IDK, I'm not sure pure randomness is what the game needs. Right now I have players bailing on HM Tam in DF because the final boss is "too hard" because of the randomness. I think a good experiment would be to release the 6 primals with random mechanics and see how the community handles it. At the very least test this concept at live events.
    I agree because the randomness has to be done right. Using Nael Hard in 1.0 again as an example it had points where the randomness of his attacks could really screw you up, ran it enough times to see double and even triple fast meteors and those really caught you off guard because just one of them hitting the ground was hard to recover from, there wasn't a real acc cap either so I randomly got a miss with 618 acc. I also think having both randomized boss attacks and randomized mechanics wouldn't be a good idea, it'd have to be balanced right so they don't overlap more than mechanics already do. Mechanics of course being stuff that happens around the boss and boss attacks obviously being stuff executed by them, an example would be Circle Blade is a boss attack while Renauds and petrifying them are a mechanic.

    I also wish a couple of mechanics were clearer and had some bigger justification given throughout the fight, or maybe slightly hinted at in some lore tidbits beforehand, because some stuff just seems to happen because it does and people only find about it through trial and error. A big example are the circles after the Ghost of Meracydia dies, there's no real indication they'll remove the Garrote debuff until someone steps on them, or the neurolinks in T5 reducing damage from Aetheric Profusion and Hatches when most of the fight you want to be out of them because they increase cast times.
    (0)

  8. #348
    Player
    WizardShotTheFood's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Taba'sae Kason
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Krr View Post
    This thread has gone from serious critique and a sharing of perspectives to repetitive political punditry. About video games.
    thanks obama
    (0)

  9. #349
    Player
    Raze_Krauser's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Raze Krauser
    World
    Goblin
    Main Class
    Marauder Lv 50
    OP's quotes...

    "It's a time sink"....MMO = time sink, you've played this for a year and NOW you realize this?

    "The community is very entitled"...Catering to the casual, Theme-park MMO tend to be like that....Blame WoW.



    ...you must be new at this...
    (0)

  10. #350
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Volcano View Post
    He is saying this game is "so easy" but he him self has not beaten the content that was designed to be hard and test your limits, hypocrite at it's finest. did you forget that as well?
    I noticed you mentioned Savage Coil - Did you know, Yoshida stated 'Savage Coil' is the Coil they designed that wasn't balanced yet to the point the dev team couldn't even clear it all and thus the version we get on live servers is the balanced (toned down) ones with actual indicators for some stuff?

    Citing Savage Coil is funny when you think about it - You cited optional content thrown in as a test while also utilizing the same weekly lockout of Second Coil and is actually shared. There's a large difference between say Fighting Dynamis Lord and Yin/Yang back in 2004 than fighting something where you can randomly just..fall over dead because something killed you you had no idea what.
    (3)

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