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  1. #191
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I am a relatively new player to the game, with a few months under my belt and only two level 50 jobs at the moment, but I seem to be enjoying it! The patches have impressed me with their amount of content, specifically when it comes to the continuation of the main story. I am enjoy the dungeons/trials and shockingly the in-game community has been nothing but friendly and helpful from what I have experienced. So as far as I can tell, I am enjoying the direction the game is taking.

    It will be interesting to see what the next expansion will hold for the game. That will probably give a clearer indication of where Yoshi and the team are going.

    I should perhaps mention that I am a former XI player, started in 2004 when it was released in the UK but stopped playing around 2006-7 because I disliked several elements of the game (Lack of solo content, the only way to level was to party and kill monsters etc).
    (1)
    Last edited by Hurlstone; 08-09-2014 at 06:32 AM.

  2. #192
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Barimu View Post
    Depends, As a resident of the continent of North America, do you count zilart an expansion?
    You didn't answer my question. How much content did FFXI have before it's expansion? Japanese release.
    (0)

  3. #193
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Velhart View Post
    You didn't answer my question. How much content did FFXI have before it's expansion? Japanese release.
    Calm down, I wanted to specify what you wanted. FFXI had 28 dungeon type areas, and 21 wilderness type areas. You had to level in a party making a community. Gear wasn't outdated every 3 months and was useful for a while. People knew how to play their jobs by the time they hit max level.
    (1)

  4. #194
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Velhart View Post
    You didn't answer my question. How much content did FFXI have before it's expansion?Japanese release.
    Here /10char

    Original Areas
    Cities in Original Areas

    Bastok
    Jeuno
    Mhaura
    San d'Oria
    Selbina
    Windurst

    Wilderness Areas in Original Areas

    Batallia Downs
    Beaucedine Glacier
    Behemoth's Dominion
    Buburimu Peninsula
    East Ronfaure
    East Sarutabaruta
    Jugner Forest
    Konschtat Highlands
    La Theine Plateau
    Meriphataud Mountains
    North Gustaberg
    Pashhow Marshlands
    Qufim Island
    Rolanberry
    Sauromugue Champaign
    South Gustaberg
    Tahrongi Canyon
    Valkurm Dunes
    West Ronfaure
    West Sarutabaruta
    Xarcabard

    Dungeons in Original Areas

    Altar Room
    Beadeaux
    Castle Oztroja
    Castle Zvahl Baileys
    Castle Zvahl Keep
    Crawlers' Nest
    Davoi
    The Eldieme Necropolis
    Inner Horutoto Ruins
    Fei'Yin
    Fort Ghelsba
    Garlaige Citadel
    Ghelsba Outpost
    Giddeus
    Gusgen Mines
    Horlais Peak
    King Ranperre's Tomb
    Lower Delkfutt's Tower
    Middle Delkfutt's Tower
    Monastic Cavern
    Ordelle's Caves
    Outer Horutoto Ruins
    Palborough Mines
    Qulun Dome
    Ranguemont Pass
    Upper Delkfutt's Tower
    Yughott Grotto
    Zeruhn Mines
    Standard Jobs:

    Warrior
    Monk
    White Mage
    Black Mage
    Red Mage
    Thief

    Extra Jobs:

    Paladin
    Dark Knight
    Beastmaster
    Ranger
    Bard
    Summoner

    There was also quests, main city missions, including Shadow Lord, as well as BCNMs, NMs iirc. Reminder that a lot of the gameplay was focused on leveling your character, so getting to the higher level dungeons took a while.
    (3)
    Last edited by Magis; 08-09-2014 at 06:42 AM.

  5. #195
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Barimu View Post
    Calm down, I wanted to specify what you wanted. FFXI had 28 dungeon type areas, and 21 wilderness type areas.
    I culled the non-answer parts of this post. What activities were available in these areas, other than running (roughly) the same leveling party configurations and strategies?
    (1)
    video games are bad

  6. #196
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Velhart View Post
    You didn't answer my question. How much content did FFXI have before it's expansion? Japanese release.
    Let's see. BCNM, HNM, NM, conquest... add standard things to that. The biggest difference was that content didn't become obsolete after the next patch or even expansion.
    (5)

  7. #197
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Velhart View Post
    You didn't answer my question. How much content did FFXI have before it's expansion? Japanese release.
    Comparing the amount of content between the two games doesn't make much sense, since the content was different. Both games you can level, but XI it took longer. In XIV once you get max level, you can also get cross class skill, XI had the subjob system, but XI also had to where you had to level up your actual skills, if you didn't ever use an axe, you sucked with it when you would try to use one. You can say that the amount of time required to do something doesn't add to content, but I disagree, leveling in XI was an event all in itself, you had to form parties, you had to travel there, it was dangerous, kind of like how coil is XIV, and that is kind of sad, that at level 10 in XI, you got the same kind of feel from end game content in XIV, only without the instance. Leveling in XIV is a joke, you can take a class from 1-50 in a weekend if you get after it. AF quests in XI took longer, leveling crafting took longer, story missions were hard and dangerous, you didn't get an echo buff if you died on a story mission like you do in XIV. XI weren't handed maps, you had to buy/quest/find them, some don't consider that content but I do.

    You could also ask how much stuff in XI was still relevant when the first expansion came out, compared to how much stuff will be relevant in XIV when the first expansion comes out? Those boots you can get at level 10 will they still be in your armory chest next year, how long did people wear the leaping boots?
    (7)
    Last edited by Mcshiggs; 08-09-2014 at 06:53 AM.

  8. #198
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Amberion View Post
    Let's see. BCNM, HNM, NM, conquest... add standard things to that. The biggest difference was that content didn't become obsolete after the next patch or even expansion.
    Yup. I know the JP HATE how the content is obsolete after each patch. Seen the same thing said on our side for the most part. Hoping they change it soon, there is little to no incentive to build my character knowing the stuff will be obsolete so quickly.
    (7)

  9. #199
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Krr View Post
    I culled the non-answer parts of this post. What activities were available in these areas, other than running (roughly) the same leveling party configurations and strategies?
    Eco-Warrior, Conquest, BCNM, NMs, HNMs, Quests and Missions (people say this is content in XIV so it counts for XI as well.) Expeditionary force (early form of campaign/besieged/reive), treasure hunting (open world required gaining keys.) So comparatively, it's basically the same as XIV on Launch - ARR however had the benefit of borrowing 1.0-1.23 content for its launch content while throwing in a few new things...but a lot fo XIV's content is one time throwaway content, to put it into perspective:

    If BCNMs were in XIV ARR, you'd do each one once then never touch them ever again for the rest of the game unless SE forces you into them. That's taking into consideration none of the updates just before zilart as well.
    (4)
    Last edited by Tupsi; 08-09-2014 at 06:48 AM.

  10. #200
    Player
    Dude's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Dude Oreno
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I mostly give the development team a pass for 1.0-2.0. They did what they had to do.

    However, when 3.0 comes out, we should all know where this game is headed. They cant do any major changes until they release it. I feel like a lot of the time sinks they are installing now, are just buying them time before the expansion.
    (1)

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