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  1. #11
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Barimu View Post
    Snip
    I've felt time and time again a more stricter tier system to set player demographics and play styles while extending game play within said tiers would do wonders for this game. As apposed to funneling the entire population into one set style as fast as possible with the only end result is raid or be bored to tiers.

    As for the patterns i couldn't agree more. A little more randomness would be more fun. Then again I'm reminded of a early quote Yoshida made at the start of ARR "If we added random elements to fights, no one would be able to beat them" Which I thought was..odd because people have been beating random elements in fights for years. Then i watched a video that kinda helped put that quote into perspective. XIV was developed with the JP players in mind and were a convenient afterthought it feels like. This video helped shed some light as to why.

    https://www.youtube.com/watch?v=MyUC_28HIvA Skip to 6:50 to see


    *EDIT* A follow up video that explains more and deffo speaks a lot as why to be successful the Japan dev staff has to be more collaborative with NA/EU developers instead of the one trackness of culture as a hinderence but to learn beyond those boundaries.

    https://www.youtube.com/watch?v=kG5gkSl_IjA
    (3)
    Last edited by Aylis; 08-08-2014 at 04:35 AM.