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  1. #11
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nicobo View Post
    In addition, if it comes true, so when I want to sell 100 x aItem, i will list only one to test the auto price,
    for example the last sold was 10K, I may try 15 14 13 12K until it sold, then consider push my remaining 99pc to the market or not.
    so maybe you set to buy 50pc at 10k, then i will have 50pc left, and then i may list the rest for 9k. ^^;
    Ideally, just like sales listings, buy listings should be fully visible. For example, they can see that MrXtheRetainer is willing to buy 50 widgets for 200 gil each. Next in line is MrsY, willing to buy 100 widgets for 199 gil each. And so on.

    But like mentioned... I think this is a good thing. It lets players that don't want to invest time playing the market and tweaking listings get a reasonable value for their goods.

    Quote Originally Posted by Angel_Kitty View Post
    How About let's be able to auction items off instead.
    I actually wouldn't mind this, I'd save a lot of time adjusting listings. I'd still like more slots, though...
    (0)

  2. #12
    Player
    Nicobo's Avatar
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    Nov 2013
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    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Risvertasashi View Post
    ...But like mentioned... I think this is a good thing. It lets players that don't want to invest time playing the market and tweaking listings get a reasonable value for their goods...
    Thanks for your comments.
    TBH I didn't think the suggestion was a bad thing, but I worry everyone have to spend more time with the suggested system.
    There are many players just want fast sell regardless of profit margin,
    I think 1000+ item will sit on the market forever if the seller doesn't know what's the real reasonable value which is a dynamic value ^^;
    (0)

  3. #13
    Player
    Xystic's Avatar
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    Oct 2013
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    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Risvertasashi View Post

    All of these suggestions have been done on other MMOs; they're very viable, and in every case I've seen, leads to a healthier, higher volume, and more stable market system.
    A lot of your suggestions have indeed been used in other MMOs but all of them are not viable. Some of the previous posters are correct about them.
    (0)

  4. #14
    Player
    Cassandaria's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    I do think some changes would be nice, but I don't think that these are very good ideas (at least some of them) as they also come with some very bad drawbacks. For example:

    1. increasing the retainer sale slots that much would be exploitable in many ways. But the easiest reminder for this is that more slots simply makes things easier for RMT.

    2. Buy orders seem very well and good, but the issue I see is that it's easy to forget as you are just having this order sitting there, and suddenly find yourself without the gil to even repair because something posted you weren't ready for. Right now, you can't "overspend" by accident.

    3. This one I actually support partially. Allowing buyers to buy one in a stack or any number, would be nice, but it also would make larger stacks rather nonviable as undercutting would be pretty rampant. Now undercutting is a good thing to a point, allowing competition in markets and allowing buyers to profit from it, however rampant undercutting devalues the item on sale and makes it unappealing. The other issues, I don't see why putting the unlimited stacks on the market being very feasible. Your inventory can only hold a max stack of 99 for these items, why not have them sold in sizes that help you understand your inventory (as it's so limited).

    4. a cross server market is something I'd be behind if we could fix the following issue. Each server is a self contained economy with its own ebb and flow with different items as people are at different points. Having a full cross server market would drive up prices on items that people from other servers may no longer be capable of purchasing like they would on their own limited server. Also as each server has different amounts of people with more gil than others, a cross server market essentially separates the gap of the haves and have nots so that it is much larger.

    I do think these options have value behind them, but unless these issues are really thought about, it's just not worth it.
    (1)
    Last edited by Cassandaria; 08-01-2014 at 04:17 AM. Reason: post limit
    If you try to fail and succeed, which have you done?

  5. #15
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nicobo View Post
    There are many players just want fast sell regardless of profit margin
    Exactly!

    Quote Originally Posted by Nicobo View Post
    I think 1000+ item will sit on the market forever if the seller doesn't know what's the real reasonable value which is a dynamic value
    That's a good point. Maybe they could delist/expire after a while?

    But with buy listings--well, to go back to my last example. If I sell my widgets for 300 gil, I can get slightly more money. But maybe I only have a few or just don't care, and I don't want to come back and find someone else selling for 299 gil, then another for 298 gil, and so have to tweak the orders myself. I can decide "I don't want to bother with this, I'll just (instantly) sell it to MrX for 200 gil."

    As it is currently in the game, I throw out anything I can't make at least a few thousand gil on. It's just not worth the time, effort, and retainer slots. Some other players don't even bother looking... eg, I once had someone offer to give me materia worth >100k, assuming it was worthless (I didn't accept). That probably wouldn't have happened if they could just instasell to the MB instead of having to mess with retainers & listings.
    (0)

  6. #16
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cassandaria View Post
    1. increasing the retainer sale slots that much would be exploitable in many ways. But the easiest reminder for this is that more slots simply makes things easier for RMT.
    I read the "it makes it easier for RMT" thing bandied about on this forum a lot. I'm not really sure what the reasoning behind the argument is? Having any way to make money makes it easier for RMT, including having a market board instead of 1.x's retainer system.

    There are strategies to fight RMT that can be very effective, but I don't think intentionally hobbling the market and making things inconvenient for legitimate users is the answer.

    This is a good post that details the most effective strategies for fighting RMT, and it's the same in other MMOs--having good ways to track money and social networks, not hobbling the flow of goods and gil in the first place.

    Quote Originally Posted by Cassandaria View Post
    2. Buy orders seem very well and good, but the issue I see is that it's easy to forget as you are just having this order sitting there, and suddenly find yourself without the gil to even repair because something posted you weren't ready for. Right now, you can't "overspend" by accident.
    This is a good point. Maybe requiring the orders to be prefunded and having a fairly short expiration windows, or some other things. My post isn't mean to be comprehensive...as you say, hopefully (if the devs consider these suggestions) they would put thought and research into them.

    Quote Originally Posted by Cassandaria View Post
    3. This one I actually support partially. Allowing buyers to buy one in a stack or any number, would be nice, but it also would make larger stacks rather nonviable as undercutting would be pretty rampant. Now undercutting is a good thing to a point, allowing competition in markets and allowing buyers to profit from it, however rampant undercutting devalues the item on sale and makes it unappealing. The other issues, I don't see why putting the unlimited stacks on the market being very feasible. Your inventory can only hold a max stack of 99 for these items, why not have them sold in sizes that help you understand your inventory (as it's so limited).
    With partial stack buying and more market slots, I'd be OK with a 99 limit. Larger would be more ideal, but 99 is workable.

    As for "undercutting"... I think the solution to that, even now, is to just know market trends over time. A lot of the time I won't reduce my 10k widget listing if someone lists for 8k, because I know it will go back up during peak hours or the weekend. Unless I'm trying to drive them from the market XD

    I think, like Nico said, a lot of people just want to sell as fast as possible. They don't care about the market, they got their item somehow and they're happy with any amount of gil as long as it sells fast.

    I hope pt #2 would address that. Those that don't want to invest the time can dump for reasonable value. Those that do want to put time in can either list and get a bit more, or (as we do now really) buy low and sell high.

    Quote Originally Posted by Cassandaria View Post
    4. a cross server market is something I'd be behind if we could fix the following issue. Each server is a self contained economy with its own ebb and flow with different items as people are at different points. Having a full cross server market would drive up prices on items that people from other servers may no longer be capable of purchasing like they would on their own limited server. Also as each server has different amounts of people with more gil than others, a cross server market essentially separates the gap of the haves and have nots so that it is much larger.
    Ultimately, we all have the same gil sources. Challenge log, quest rewards, things like that. And those are exactly the same on every server.

    Want to make more? You have to craft or in some way do something that interacts with the market. You can make your first mil just questing, rouletting, challenge logging, etc, but that will take you equally as long on both the tiniest and largest of servers.

    So... I don't really think the impact would be devastating to anyone. If you're already making money on the market, your earnings will adjust accordingly. If you're not interacting with the market, it stays exactly the same.
    (0)

  7. #17
    Player
    Cassandaria's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    165
    Character
    Cassandaria Belle
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    While you have a good point that any way to make money is "supporting" rmt, the goal is to not make it any easier. It's always a tug of war. That post does have good suggestions, we'll have to see what SE decides to do. RMT is always a problem, and would also maintain a bigger problem with a cross server market.
    The biggest issue right now with a cross server market is that while you have the same "ways" of making gil, each server right now has a separate economy with different ups, downs and trends.
    Take a look at the prices from one server to the next and you'll understand what I'm talking about. Eliminating that ruins the distribution of gil for that self contained economy to only the groups that have the time to organize larger sales, it also promotes the ability to charge whatever you want for things that are needed as other servers will have the gil to buy it. This locks out people from smaller, less profitable economies from purchasing some crafting items as the prices are now at the demand of who has the most gil, not supply and demand.
    (1)
    Last edited by Cassandaria; 08-03-2014 at 08:10 AM. Reason: post limit
    If you try to fail and succeed, which have you done?

  8. #18
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Risvertasashi View Post
    2. Can we have buy orders as well as sell orders? For those unfamiliar with the concept: A buy order means an item will automatically be bought when listed for a certain price. For example, if I want to sell widget X for 300 gil, I can also put a buy order up for 200 gil. Any time someone lists for 200 gil or below, it will be bought (up to a funding or # limit).
    I do like this one but only with several restrictions in place:

    1. You can give only 1 buy order per retainer.
    2. You need to specify a max amount of items or gil spent. Possibly max 99 items.

    Still, I'm not entirely sure I want this.
    As a buyer I want it. But I'm not entirely sure it will help the economy.
    (0)

  9. #19
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I wouldn't mind seeing two things done for retainers.

    1. Have the option to view all retainer inventory into once main inventory. Still have the option to have individual retainer inventories. However, this would be extra helpful once they introduced retainer #5 and beyond.

    2. Give the player the ability to make custom leve quests, through their retainers. The player could set the required trade in item and the reward (maybe even be able to set optional rewards), as well as a short text intro for the quest.
    (0)
    "Fun comes first. If it isn't fun, you're doing it wrong." -Naoki Yoshida

  10. #20
    Player
    Caly's Avatar
    Join Date
    May 2014
    Posts
    194
    Character
    Caly Mero
    World
    Moogle
    Main Class
    Marauder Lv 50
    Buy order will fail

    Example :

    You do a buy order for an item @ 200 gil
    Someone else does a buy order for the same item @ 200 gil

    Who wins ?

    Same thing if the second do a buy order @ 250 gils, if an item is sell for 199 gil ? both can buy it with the buy order...

    This means add at least a cooldown to avoid :
    - Loosing all your gold if someone put 9999999999 of your item
    - Fix the example, assuming the first to put the "Buy order" get the first item and can't get more for 15-30 min etc...
    - If you ask to buy every item under your "buy price", you will lose your buy price and not the price the item is set to be sold

    A good thing would be to allow people sell more than 20 * 2 "stacks" at the same time, we could use the market to store some items since we don't have enough slot on retainer put an item you want to keep @ 99 999 999 gil xD
    (0)

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