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  1. #11
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    and if you wanna keep the "using items'" part of it without actually having to constantly refill them the just do what FFX-2 did, "Use spare potion that you tucked away," that just changed it from having to buy items (which would just suck and makes no sense) to making it an ability... TP based healer!!

    ALSO you can throw in the "mix" ability which has endless possibilities. OH and they can use the Phoenix Down in battle (with a CD of course)

    edit: ANNNDDDDD they use guns of course, BOOM your unexpected new gun-class :P
    (7)
    "Try not. Do or do not. There is no try."

  2. #12
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Pterois View Post
    it is new and fresh... and simply why not? it makes perfect sense... how about swap it so that the crafting class needs to be lv.15??? that better?
    Combat and crafting should be seperate. It's more likely that MSK 30 / CNJ 15 will yield Chemist. Assuming they actually bring Musketeer out >_>
    (5)

  3. #13
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I would main chemist if its a healer. I always thought chemist as Huge single target heals, terrible AoE healing

    I would imaging chemist have a casted Potent Mix ability heal (Giga Potion?) that heals for 3k~ and temporarily increase maximum HP of target by 10% their equivalent to Cure 2 and Lustrates. A smaller mix ability (mega potion), that works like physic/cure1. They would also have a PBAoE Dot heal like EoS and CD AoE heal ability that increase party Max HP.
    (5)

  4. 08-06-2014 01:53 PM

  5. #14
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Pterois View Post
    and if you wanna keep the "using items'" part of it without actually having to constantly refill them the just do what FFX-2 did, "Use spare potion that you tucked away," that just changed it from having to buy items (which would just suck and makes no sense) to making it an ability... TP based healer!!

    ALSO you can throw in the "mix" ability which has endless possibilities. OH and they can use the Phoenix Down in battle (with a CD of course)

    edit: ANNNDDDDD they use guns of course, BOOM your unexpected new gun-class :P
    You had a couple of ideas I was thinking as well: using TP for items and using guns.


    I think that Chemist healing should feel unique in ways that are similar to how items were different from spells in previous FF games:

    1. Items are instant cast.
    2. Items are single target.
    3. Items do not use MP (use TP instead).
    4. Items can restore MP (Bard's not the only one now).
    5. Items are good for healing status. There are some huge opportunities for differentiation in the realm of healing status effects. For example:
    - Antidote could heal all poison stacks and maybe get a trait buff later on to protect against poison for a short time.
    - Remedy could heal all status effects instead of just one.

    Healing amounts would probably be done similarly to spells (using MND), but they are all instant cast single target stuff, which gives the Chemist a unique niche. It would also be interesting if the range on an item were shorter than a healing spell, so they actually need to move around more than a WHM.

    Chemist could potentially have very interesting resource management with their healing items using precious TP (and of course more of it as you progress to higher level potions), and having to utilize cross-class healing spells for cheaper healing or even for damage if they have gun-based damage skills that use TP.

    Speaking of guns, that is a huge source of differentiation from other healers. For one thing, they would get auto attack damage. In FFT, Mustadio had a "Snipe" skill-set for gun that gave him two debuffs: "Arm Aim," which prevented the opponent from taking actions, and "Leg Aim," which prevented the opponent from moving. Chemist could get moves in 14 to inflict status like paralysis, heavy, or bind.

    I do like the idea of finding a way to integrate or synergize Chemist with Alchemist, but not as part of the job requirements. Naturally, Alchemist could make weapons and/or off-hand tools that feed into the Chemist's healing stats. They could also introduce a few special items that only Chemists can use. One idea I think is really clever is to give Chemist a class Trait or two that decrease the cooldown time on normal items that Alchemists already make. Honestly, cooldowns are so long on most items that they could reduce them by quite a lot (say, 50-60% for the low level trait, and 70-80% for the higher level trait). This gives you the option to go hog wild on crafting and using poison potions if you want to, but leaves the vital healer mechanics dependent on TP.
    (6)

  6. #15
    Player
    Bouldergore's Avatar
    Join Date
    Aug 2014
    Posts
    3
    Character
    Ahlternis Pendergast
    World
    Malboro
    Main Class
    Conjurer Lv 18
    This would be great. Im thinking it would be like the chemist from FFV and FF tactics. strong single target healing/buffing, plus guns/spell guns.
    (0)

  7. #16
    Player
    Mystchevious's Avatar
    Join Date
    Aug 2014
    Posts
    2
    Character
    Issabella White
    World
    Lamia
    Main Class
    Conjurer Lv 70
    I would argue against chemist as a healer. Hear me out. Historically chemists have had a huge selection of a Bali ties at their disposal, both buffs and debuffs. Clearly a utility support class.

    Here is what I would propose.
    1. Basic gun skills primarily for soloing.
    2. Required components for specific abilities.
    3. All potion abilities on global cool down only.
    4. A group oriented spell list. Eg. Haste, regen, in battle phoenix down, refresh (mana/tp regen), slow, Acid (reduce armor dot), and increased movement speed for party, also a light single target heal.
    5. Balanced with slightly lower damage than a bard.

    I feel this wouldn't step on any toes too much. Also help with raids and parties.
    (1)

  8. #17
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Alchemist as a required class is probably not the best idea. I'd see lots and lots or broke Chemists, pan handling Gil....

    BUT, having an Alchemist make specific main/offhand "Phials" as weapons for the job would actually make people want to level that class.

    Anyway, love all these ideas!
    (0)

  9. #18
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I'd happily settle for a copy of Warhammer online's Warrior Priest, it was a pretty unique concept that offered moderate to decent DPS and mostly sufficient sustainable healing at the expense of durability and burst heals. I'm honestly surprised that it hasn't been copied more (Only SWTOR really tried with the Scoundrel/Operative).

    For those that haven't played either, the easiest way to think of it would be somewhat like a Monk but instead of generating greased lightning stacks for additional DPS, you're gaining 'mp' for your healing. No DPS = very little healing.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #19
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Pterois View Post
    it is new and fresh... and simply why not? it makes perfect sense... how about swap it so that the crafting class needs to be lv.15??? that better?
    Aside from the philosophical objection raised by Exstal, I suspect with many of these posts/posters, they simply don't understand how the job system works.

    A job crystal does 2 things:
    1. Stat boost.
    2. Extra 5 abilities.

    Keep in mind, the rest of your abilities are from your class, not your job. What exactly are you supposed to do with all those noncombat crafting abilities you unlock, and continue to unlock as you progress to 50? 5 abilities (well, only 1 ability when you unlock at 30) that can be used in combat wouldn't make for much of a DoW/M.

    Even with a DoW/M base class, branching jobs leads to awkwardness... like SCH being very DPS heavy for a healer, but in this case the fairies help make up for being light on healing abilities. This problem is probably what lead Yoshi to say he's considering reworking the job system as a whole but as is... a DoH turning into a DoW simply wouldn't work.
    (2)

  11. #20
    Player
    Ringabell's Avatar
    Join Date
    Jun 2014
    Posts
    72
    Character
    Sidney Dawnbreaker
    World
    Cactuar
    Main Class
    Scholar Lv 74
    Quote Originally Posted by DenverBroncos View Post
    Chemist
    30 Alchemist / 15 Conjurer.
    Weapon:
    MH: Vial OH: Backpack with a baby Kobold sticking out the top with a vile in each hand.

    Chemist will be proficent in heal-over-time, HoT that also has an initial heal (Think of Circle of Scorn, but a heal that is not a PBAoE), and a few modest single target heals.

    The Chemist will be unique because depending on the heal spell a special buff will be placed on that party member(s) such as, but not limited to HoT + dmg buff, HoT + Dmg reduction, HoT+Initial Heal+dodge/parry/block buff, AoE HoT + get more limit break bar refill per auto attack etc.
    So basically the Salve-Maker Job in Bravely Default. I could get with that.

    Hell, half the jobs in Bravely Default (Dark Knight, Vampire, Time Mage, Red Mage, Spell Fencer, Swordmaster, etc) would be great.
    (0)
    Last edited by Ringabell; 08-28-2014 at 02:50 AM.

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