SE agrees with this as well. While they're not going to make selling runs against the ToS, they want to minimize the amount of people who clear and get the gear to those who put in the work and effort, at least until 2.4.
Why does it matter? And the lockout system does not resolve it either it only slows -all- runs through it. FC on my server sell runs.
I'd rather have a few people helped through the system than the content being poorly locked. I say poorly because the negatives (imo) outweigh the positives of such a system.
Edit:
Also to your concern that the gear obtained will then be used to beat the content even easier (which absolutely happens already), you could just level and gear sync the dungeons to make that a moot issue.
Last edited by Shougun; 08-06-2014 at 06:51 AM.
Sounds like a personal problem if you're unable to find anything else to do with the plethora of things to do in this game.
This needs to happen by 2.4. A big reason my group hasn't even tried Savage yet is we're still missing items from earlier turns and don't want to waste anymore than the limited time we have per week to wipe on Savage turns a few times just to resign to clear it on normal.
As for the subject at hand, I think the only compromise that could be made for taking off attempt lockouts while content is still cutting edge is if anyone in the group has already looted for the week that no loot will drop upon beating the turn. I think this is the only way the devs can ensure things stay fair in terms of selling runs and such.
People only see it as 'to help others', sorry, theres another side to the story I rather not have, and thats people begging me or other experienced people to do runs with them to get the clear, the lockout at the moment and also with other mmos, reduces the begging, begging occurs more often then you think, remove the lock out and you will get people that only want the clear and not care for your time and energy which will beg. There are people that simply dont want to help, and this is their choice to make and their right, not yours.
Removing the lockout will upset all the special snowflakes.
Yes please, I don't know why everyone is so dumb! Remove the lockout from Coil next Coil addition. We want half the server to clear turn 10-XX within 2 weeks. It doesn't matter if an MMO has zero gear with value to it.
Or in short: this topic again :/
You could have just said, "I don't know.".I understand I want to play with my friends. I understand if one my friend ask me "wanna clear T6 together?" I can tell him "Yeah, sure, let me help ya". I understand that I want to log in during the weekend look at PF without feeling depressed because "Oh.. cannot join that. A shame, I would have liked to try T7 as a SMN once. but lockout!." I understand some people are willing to feed on any bullshit SE gives them, even if the game turns into a 8-men game.
If the prices to pay is to have people sell T6-9 to casual then let them have, who gives a shiet.
The alternative is, never beat anything. Hard choice.The only reason the lockout system is the way it is today is to promote static groups. The problem is that forming a static group is a job that requires a ton of work... which isn't all that fun.
Step 1: Advertise, advertise, advertise...
Step 2: Weed out any candidates who aren't fit for the runs.
Step 3: Repeat steps 1 and 2 until group is created.
Step 4: Base plan for progression on the ability and schedules of the current players. Be prepared for disappointment, because its always slower than anyone initially expected.
Step 5: Replace any members who fail to show up on time repeatedly...
Steps keep going on and on. You essentially become a boss and have to make painful decisions on who stays and who doesn't. The process forces the raid leader to throw a chunk of his humanity out the window because he has to be an asshole to a lot of people to make the static work.
Frankly, after ten years of it, I think I'm done. I don't want to play a game where I have to do that to people again.
Last edited by Exstal; 08-06-2014 at 08:51 AM.
The only reason the lockout system is the way it is today is to promote static groups. The problem is that forming a static group is a job that requires a ton of work... which isn't all that fun.
Step 1: Advertise, advertise, advertise...
Step 2: Weed out any candidates who aren't fit for the runs.
Step 3: Repeat steps 1 and 2 until group is created.
Step 4: Base plan for progression on the ability and schedules of the current players. Be prepared for disappointment, because its always slower than anyone initially expected.
Step 5: Replace any members who fail to show up on time repeatedly...
Steps keep going on and on. You essentially become a boss and have to make painful decisions on who stays and who doesn't. The process forces the raid leader to throw a chunk of his humanity out the window because he has to be an asshole to a lot of people to make the static work.
Frankly, after ten years of it, I think I'm done. I don't want to play a game where I have to do that to people again.
I'm now under the belief if I don't enjoy the game, I will move on to something else, especially when the developers have staunchly noted this will be the game design for years to come. Which is fine - this is bigger than a glitch or hack, it's not something that can be decided over night (although with their approach to the Hunt, I'm wondering if they just were like "Eff it - do it")
They finally changed FFXI's design after a few years to cater to the current community. It'll be the same for this game and the best and most notable thing about this game is that the mechanics are so turn-based and "jump-rope" I think any returning players can ease into it fine.
So unfortunately, you need to speak with your wallet - unsub and send a message.
Edit: I'm not trying to sound doom and gloom but trying to convey the message that many MMO's will adjust the structure of their game play depending on the current state of the community. The cheesiest comment I can give is YES, taking a break and coming back to see if there is any added welcome change for you personally is ACTUALLY healthy, especially if you're beating your head day in and day out.
With that said, I am one that would like to see loot lockout PER CLASS versus TURN lockout. But until this happens, I can just wait.
Last edited by PrimeEvilPanda; 08-06-2014 at 09:38 AM.
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