Quote Originally Posted by Purplenum View Post
You've got a real bias against hunts. You can easily get 1 sand per day doing hunt, if not more, not just a "handful" of seals. It's not easily exploited either, and it's not bad design, hunts are a first come first serve sorta thing. Just be in a full party, have everyone in the party hit it once or twice and bam you get full credit.

There's a clear distinction between people who don't run any hard content but have i110 gear and the people who do run "hard" content. People who actually run the hard content can get their BiS and the allagan / high allagan weapons.
It is bad game design. Allow me to explain.
How did you get sands before now? Oh right, probably running Coil?
Let me guess, coil had a limit on how many times you could run it right?
Just from that, we can assume there was some sort of, i dunno, limitation on how fast you could get i110 gear, right?
Then hunts come out and that limitation is blown away with 1 simple mechanic that obviously wasn't thought through too well, considering how well it overshadows almost every other option in the game.
ps the limitation on coil is still in place. better spam hunts lel

I'm not mad. I have no desire for i110 gear. I just play with friends for fun. The problem is the blatantly obvious bad design approach. I quite like this game and would hate for it to follow the same horrid decision making most other games employ.
I'm sorry that you feel accomplished for how high your avatar hits with its pixel weapon.

Quote Originally Posted by Senfei View Post
Yes, those are your options right now. How many options do you want to get access to the highest ilvl gear? Should you get allied seals from mining? Should you get them from obliterating the kraken in hullbreaker that you outlvl by 50 ilvls? Should you get them for mandervilling in front of a moogle? Sheesh.
I'm sure you were one of the many (lel) people posting on the forums complaining that buying i90 straight from the NPC was a bad choice.