Results -9 to 0 of 15

Threaded View

  1. #7
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Airget View Post
    They could easily bypass this limitation
    You can't bypass a limitaiton like this and for good reason.

    They forced the servers to their swelling point, then eased in as many people as they could whilst monitoring the stress it put on the server.

    Essentially there's a "safe-zone" for player numbers, when it reaches past this safe-number the server starts to suffer, (thats where the alpha/beta data comes in) where they actually talked about it in detail on the forums and in live-letters that they'd prefer servers to float around the safe-amount.

    This way the servers remain at an optimal performance/speed for all players.

    Just because a few servers, mainly Excalibur, Balmung, Gilgamesh, Ultros (etc) are full doesn't mean the rest are (and even these aren't full 24/7).

    It's common place in most MMOs, and it'd be unfair to leave it uncapped or the current players on the server would suffer.



    It's basic mathematics, the limitation is there for a reason.


    If a server has a 'safe' capacity of; 5,000 concurrent player connections at once to run optimally, adding another 500 "Because I want to play with my friends Yoshi!" will lead us down the garden path of the Alpha/Beta where the servers lagged and skipped to the point where it was virtually unplayable.

    Never again.
    (2)
    Last edited by Shioban; 08-03-2014 at 09:37 AM.