Well, if indeed companies are apart of the "main" scenario, I would imagine that solo players can partake in it. Considering I think it's been said somewhere that they want everyone to be able to get through main scenarios *please correct me if I am wrong on this* Or at least hope that small groups can do it.
Solo leves to me are just mind numbing...good example, last night my husband and I were crafting, and we duo together, and he was so dead set on /rage quitting because it's just so monotonous. I thought leves were meant as a slow progression of character development in the way abilities for those who have little time and I thought that main scenarios were to be enjoyed by all, regardless of play style (solo play or group play). Or am I just all wrong?
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
Wait a second, I'm pretty sure XI was released in worse condition than this game?The main differance between ffxi and ffxiv is that they had to get more content out fast, which is probably why the sidequests had no cutscenes, it takes alot less work to program an echo command to output text than it does to create a cutscene. SE didnt have this problem with ffxi, because people were enjoying it.
Because they rushed the game out with no content, they had to rush sidequests out, however after the comminities responce to that, i dont think they would make that mistake again.
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
I pledge allegiance to the flame.
(though I'll do all 3 "recruitment" scenarios just for the Lore)
/join
The Immortal Flames of Ul'dah Hall of Flames
/look with a slight tilted head.
Goodbye, Final Fantasy...
It was, but the Japanese were patiant enough to hang on, and I dont beleave it took as long to sort problems out, because FFXI was released on PS2, with an engine that was designed for PS2 because at that time all final fantasy games were released on PS2. Crystal Tools was mainly designed for PS3 and OpenGL so needed to be adapted to PC and DirectX, It would probably have been easier if they used OpenGL for PC but they probably looked into it and found better features for the PC verison using DirectX.
Even if they had used OpenGL, because of the differances in PC and PS£ hardware and software, they would have still needed to adapt Crystal tools to PC.
See I knew that it was released in worse condition than this initiallyIt was, but the Japanese were patiant enough to hang on, and I dont beleave it took as long to sort problems out, because FFXI was released on PS2, with an engine that was designed for PS2 because at that time all final fantasy games were released on PS2. Crystal Tools was mainly designed for PS3 and OpenGL so needed to be adapted to PC and DirectX, It would probably have been easier if they used OpenGL for PC but they probably looked into it and found better features for the PC verison using DirectX.
Even if they had used OpenGL, because of the differances in PC and PS£ hardware and software, they would have still needed to adapt Crystal tools to PC.![]()
Still...gonna hold my praise until I see the content..."Show me the money!!!"- Jerry Maguire
"I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris
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