Results -9 to 0 of 63

Threaded View

  1. #11
    Player
    Korban's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Sarah Shepard
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I'd like to share my recent experience with hunts, as I haven't done many of them. I'm out in the world doing my thing, when suddenly a wild Bloody Mary (b rank hunt) appears! It's 2:30am here, but I wait 5 minutes to see if anyone else is going to show up before engaging the hunt on my own. I fight for another 3-5 minutes and have the thing down to about half health, when suddenly the area gets laggy and glitchy and 30+ players all show up at once.


    They watch me for a moment, then a few of their tanks engage the mob and all start using their high hate abilities. This monster that I located, claimed, and engaged after a fair waiting period suddenly stops attacking me and focuses on one of these new tanks who then proceeds to run away (with the hunt following him) so the fight gets reset. As soon as it resets, all 30+ players immediately engage the monster and proceed to kill it in 5-10 seconds. I got a couple of casts off on it, but only walked away with 1 allied seal because it didn't count the previous 5 minutes I spent getting it to half health. 2:30 in the morning, I'm the only person in sight, and somehow 30+ players all know to show up at once and the system is working as intended? Fix this, now.

    I've run second coil for a few months now as a white mage, and due to tanks and DPS being higher priority for drops I have yet to obtain a sand of time. Yet, I'm told that by running with one of these cheating, game-breaking linkshell or teamspeak groups you can farm enough allied seals for a sand of time in about 8 hours. Fix this, now.
    (9)
    Last edited by Korban; 07-27-2014 at 05:10 PM.

Tags for this Thread