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  1. #11
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Valthein View Post
    sooo..
    again seeing as regardless if im in the front of everyone or in the back i get swarmed by everyone again targeted first dead first getting one spell off is short of a miracle. so if you know of a way to cast a spell while running im all ears
    we both already gave you suggestions. if your solo healing I agree it tends to be more difficult but not impossible to do. 2 or even 3 healers though there is no reason you should be having problems. There are way too many healers saying they aren't having a problem for you to make the magical exception. Really learn to use your skills and get comfortable with them.
    (0)

  2. #12
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    They do not need instant casts, should not get instant casts, and will never get instant casts.

    In one cast, WHM can heal themselves or everyone around them to full from near death. It would take a DPS/Tank a good 6-10 GCDs to take people down to the point where ONE of a WHM's spells might fully heal them. So, AT MOST, you should only be able to pull off ONE cast-time heal every 4-5 GCDs on average for balancing purposes. And, with the amount of people that target and CC healers, that's about right where it is with proper CD usage.

    WHM is balanced around having 1-2 people on them pretty much full time. If a WHM has more than that, and they're not being assisted by their teammates, then it is not WHM being weak that caused their death, they died because their team doesn't know good teamwork. If a WHM dies to 1-2 people, then the WHM either got outplayed or was at a cooldown disadvantage.

    In the end, healers SHOULD die. They should never be able to sustain everyone indefinitely, or even for a long time, unless they are let to freecast. It is bad for PvP to have healers who are able to survive being focused for prolonged periods of time or that can completely negate the disadvantages of a focused caster by having instant cast spells.

    In PvP, a healer's role is not to stave off death entirely, but rather to slow it down.
    (0)
    Last edited by Vandril; 07-25-2014 at 08:32 AM.

  3. #13
    Player
    RoseyRed's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    6
    Character
    Sarah Fiora
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    I don't understand, so you just wan't WHMs to not be bothered and have free reign to heal without any interruption and remove crowd control so they can become unstoppable? lol?

    Yeah i'm thinking maybe healing in pvp just isnt for you, have you tried any other classes yet? i noticed you have a Bard, Bards are quite fun to play frontlines and as you know their attacks are all instant, you'll still be subject to crowd control like everyone else, but that's what purify is for, and tbh the thought of removing crowd control in pvp is one of the most silliest things i have ever heard.

    But in case you still wan't to play WHM, here are a list of instant heals/casts and general defensive skills a whm has...

    Regen, instant
    Benediction, full heal, instant
    Swiftcast> medica/cure II etc.
    Esuna, nigh instant, heavy and binds mean little to healers
    Divine seal, instant, best used in conjunction with regen or medica II
    Sacred Prism, instant AOE, nullifies 40% physical damage and heals any teammate who enters for 30s(upgraded)
    Aetheric Burst, instant, decreases enemy skill speed by up to 50% for 15s(upgraded)
    Attunement, instant, 10s of nigh-immortality at the cost of becoming a statue, counters burst
    Divine Breath, insta raise
    Presence of mind, instant, 15s of increased spell speed
    Fluid Aura, instant, great ability for pvp, 6s bind with a knockback for insta kills off the heliodrome, fun times
    Repose, single target sleep, best used right after fluid aura or with surecast
    Surecast, instant, casts only stoppable by stuns and silence
    Equanimity, instant, basically 15s of surecast
    E4E, instant, best used on a fellow healer if you think he may get focused by melee/tanks
    Virus, instant, well...it's something...
    Sprint, instant, you can use it freely without penalty, melee and bards can't, they can only counter it with weapon throw or waste their tp cooldowns. All the good WHMs i see move alot when focused, zig-zagging to avoid melee and not allow them to get their positionals, or straight up running away from battle for a while and sneaking back when their attackers lose interest.

    Then of course there are other factors in your survival, such as friendly tanks peeling off your attackers with stuns and using cover/tetsudo to protect you, your team can even counter focus your attackers or use sleep/bind to stop them in their tracks, also you are top priority in your fellow healers eyes.

    So yeah, WHM need no buffs or any more insta heals whatsoever in frontlines, some people even say healers are a little too OP as you can probably tell by all the threads lately.
    If you don't like being focused and the center of attention, then play dps, IMO it's way funner than healing and nowhere near as stressfull.
    (1)
    Last edited by RoseyRed; 07-25-2014 at 09:26 AM.

  4. #14
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    actually dont play this guy anymore, have a different character working on other classes. still say cc's should be removed completely hell remove healing too just make it a body count to see who wins. much perfer that over this, so ill be the one prolly queing up running around the battle grounds hoping to get carried. lack of teamwork and coordination makes healers weak yes and thats why i say need heals we can cast on the run or insta, no ones going to help protect and defend healers while having an entire 8 man squad pounce on them then they need to be re worked. most of you saying healing is fine are probably in static pvp groups. dont have that luxury hell dont even have the luxury for a static raid and i still say healers should be buffed or remove healing and cc altogether from pvp.
    (0)

  5. #15
    Player
    lBurnquist's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    C'hakra Nunh
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Whm buff on pvp?! are you f*cking you serious?
    Edit: Sorry for being rude, i just got out of a frontlines match against 4 whms. But i kinda mean it its ridiculous how whms are op on pvp.
    (0)
    Last edited by lBurnquist; 07-25-2014 at 11:14 AM.

  6. #16
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Valthein View Post
    no ones going to help protect and defend healers while having an entire 8 man squad pounce on them then they need to be re worked.
    Sorry to break it to you, but that's not how balancing works. Not assisting your healers? That's called being bad at PvP. If your entire team is bad enough at PvP to not assist healers, then your team DESERVES to lose, because, obviously, you're being massively outplayed by a team that DOES assist their healers.

    A healer should NOT be able to literally hold their own against more than 2 people for more than the duration of their "oh shit" cooldowns without assistance. The entire point of group content is that everyone is reliant on the rest of their group, and to change that would be a very bad thing. It would completely destroy any semblance of balance in the game and would mean that healers were the be all end all role of PvP. No. Never. Stop.

    Healers are fine. WHM is fine. The problem is not the class, it's the team and/or the person playing the healer.

    Now, if you're arguing that it's not FUN, then that's your opinion and you're entitled to it. I don't know what it FEELS like, because I don't play healer, but I'm in no rush to try it, either, because I don't think it'd be my style of play, in PvE nor PvP. If you're not enjoying healing in PvP, then you should just play something other than a healer. Who knows, maybe one day they'll find a way to make it more fun for you to play healer without breaking the game's balance, but, until then, it is how it is and you can only adapt or quit.
    (2)
    Last edited by Vandril; 07-25-2014 at 02:35 PM.

  7. #17
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Valthein View Post
    Wall of text.
    God, this wall of texts is killing me, good luck to your other job with that mindset.
    (0)

  8. #18
    Player
    Tralaix's Avatar
    Join Date
    Jul 2014
    Posts
    5
    Character
    Flatts Darkwind
    World
    Leviathan
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Yumi_umi View Post
    Sooo.....
    Have you ever tried swiftcast stone skin then PoM chain healing?
    You guys obviously have no clue on the multiple uses of stonekin in the game.
    Stoneskin can:
    - absorb damage
    - negate most debuffs
    ( ignoring high voltage in T2)
    -prevent repel in demon wall fight
    - negate interruptions
    (I.e a monk punching you in pvp )
    - retain the max 18% shield of your hp at the time you casted stoneskin. (I.e use VIT potion before casting stoneskin )
    .
    I enjoyed your post. Its nice to see someone who understands the class well. There are many unique things you can do as a WHM to keep yourself alive. Try out your pvp skills. Try out some of those other skills that you dont use much. You might find they all have a use.
    (0)

  9. #19
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    A lot of people talk like you can simply not get interrupted in this game when in reality it's easier said than done. Yes, swiftcast helps..but it has a 60 second cooldown. Surecast is good too..but it can be canceled by a stun. Casting stoneskin wont help much if you have people hitting you too much..which strips away the buff in two or so seconds thus leading to you being interrupted even more. Out of all the MMO's i've played. This one literally has the most interruptions of them all combined. In the others, a stun, gank, or a big hit (or crit) will interrupt a cast. Here..literally a smack from a smn pet will interrupt your skills and of course no one will agree with this because they're too busy thinking healers are "op". BLM's are op..yet I haven't seen anyone complain about them.
    (1)

  10. #20
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Seoulstar View Post
    [things about interrupts]
    Personally, I wish they'd just go the WoW route with interrupts for PvP. Give all melee the same short-CD PvP skill interrupt while leaving interrupt chance on incoming melee hits the exact same it is against PvE mobs (where there's only a small change of interruption). Balance healers and casters in PvP around this factor and... Boom! Best of both worlds, imo.

    Though, at the very least, ACH/BRD and all class Pets (ARC/SMN stuff and any future class pets) should not automatically interrupt. Melee have to work to stay in range to keep up interrupts, BRD do not, and, hell, pet interrupts are passive crowd control, which is a terrible mechanic to see in PvP.
    (1)

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