Frankly there needs to be more raid content aside from one high tier (Coil) and one mid-tier (CT).Just a question, but what do you think keeps people who are not interested in BiS playing? If you find crafting, housing, and rep grinding lack the depth to hold your interest, than why would you think the rest of the community would be satisfied with that? The "you have your content, I have mine" argument goes out the window here because clearly anyone not raiding has little to do in the long term and any content provided to them is given as an afterthought.
I agree, although over 13 years of MMOs has taught me that the secret to long term success is getting a community that supports one another and doesn't tear each other apart, which unfortunately end game raiding does not accomplish. The current form of open world content does it even worse, but that is due to Yoshi just throwing in some mechanics without much thought put behind them. Frankly, I think the leveling experience is somewhat to blame here, as it doesn't ramp up the difficulty nearly fast enough to build the core proficiencies needed to tackle hard content.
Most of the oldest popular MMOs all have extensive raid content. The ones that die in under a year tend to be overwhelmingly lacking of raid content. Personally I know a lot of people who are waiting out the expansion. If the raid content is still as limited as it is now will be going back to EQ.. or maybe XI.I agree, although over 13 years of MMOs has taught me that the secret to long term success is getting a community that supports one another and doesn't tear each other apart, which unfortunately end game raiding does not accomplish. The current form of open world content does it even worse, but that is due to Yoshi just throwing in some mechanics without much thought put behind them. Frankly, I think the leveling experience is somewhat to blame here, as it doesn't ramp up the difficulty nearly fast enough to build the core proficiencies needed to tackle hard content.
I give them credit for having to make back their losses from the abomination that was XIV 1.0 but that has been done it is time to stop pandering to the lowest common denominator and give some attention to the people who stick around for years instead of sticking around until the next game releases (hi everyone who ran for Wildstar and are now talking about Destiny)
I agree the leveling experience did nothing to prepare people though. They followed the terrible trend WoW started with the "follow the glowing ! mark until your level cap!" which does nothing but tell me people can follow simple symbols and arrows.
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