I agree with this. We've reached a point where removing Sands/Oils from Allied Seal rewards are not a viable option. Myth rewards are just too good from hunts. Best option would be to drastically reduce or remove them entirely.

Think about it this way. Lets say I'm working on my Animus/Novus. In the past, I would run Brayflox over and over, which was the best way to gain myth. However, myth (and some GC seals from turn ins) was pretty much the only reward. So players had a choice: Do I farm fast myth for my books/alex maps? Or do I do other content with other rewards, but the myth might not be as good (Ex Primals, BCoB).

The problem with 2.3 is that there is now no choice. The fastest myth option is now also the one that provides other (and really good) rewards. Now I can work on my Relic questline AND get Sands/Oils. I was doing a Ramuh Ex learning party a couple days and people just bounced after the second wipe because they heard "S Rank up" in a linkshell. The rewards are too good to pass up. I realize that people want their Sands/Oils and its far too late to nerfs seals in whichever way, but there's definitely an imbalance of rewards between hunts and every other content in the game aside from 1 shotting SCoB in less than an hour.

They need to either neuter myth rewards from hunts or do something like double the myth rewards of all the roulette bonuses. Its ridiculous how spending 10 seconds to kill an A-rank gives more myth than completing a full run of Brayflox HM.