Nah, either of these two are fine:
Instant cast doesnt work with Resurrection.
Resurrection would drain all of the current mp.
Currently, healers nor casters have issue with MP at all. I dont even know what is the point for manasong to even exist.
Last edited by Divinemight; 07-22-2014 at 06:39 AM.
Keeping Foe Requiem up for longer.Currently, healers nor casters have issue with MP at all. I dont even know what is the point for manasong to even exist.
This part of your equation is flawed.
HPS will ALWAYS exceed DPS, especially if the healers are unburdened with interrupts.
The only possible solution to a healer-heavy party is to have one DD each focus on one healer each, but good luck getting that kind of coordination with randomly matched groups!
Last edited by Zyrusticae; 07-22-2014 at 01:55 PM.
while i understand that having team full of healers can help you keep outpost.. but i still dont get how it could be beneficial. normally in frontlines you play with 1-3 healers. usually the number is 2. i like 3 healers because there is more versatility and their dps get split between them 3 so they can heal each other easier and stay alive. but whenever i see some weird stuff like 6 healers in one team, most of the people just change to dps.
It's just silly how a healer can do more damage than a dps can heal.
Last edited by DonS; 07-22-2014 at 06:10 PM.
Its still no. Why any heal would be limited at playin the heal bot ? I mean literally 0 mmos that were released these last 5 - 6 years did that. You can dps and heal in every single of them
How about because you can choose a DPS job if you want to DPS... You're not limited to just healing if you queue as a healer. Also, allowing Healers to become a full fledged DPS in an instant is fine in PvE, but its horribly unbalanced for PvP. Jobs that have such an enormous advantage over others get nerfed in the name of balance. That's just how it is.
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