I don't see what the problem is with having some cut-off to reward people for actually playing through end-game content. Why is it not ok to have a wall that you challenge people to get over? Why do we need to nerf Twintania again when the people who failed to clear that are just going to get stuck on SCOB anyway?

We get it, you have a job, you have responsibilities that force you to do other things which prevent you from clearing end game. People keep saying that this is content for 5-10% of the playerbase, you already have 90% of the game available to you by that logic so why not let that remaining percentage enjoy the other 10%?

It's not about being a snowflake, or whatever the term is these days, it's about having a reward for people who actually clear the content.