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  1. #41
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Munba View Post
    It's always 22nd jst, so still 21nd in EU/NA.
    Oh I see :O
    (0)

  2. #42
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    They originally posted it back in the IV letter here:

    http://lodestone.finalfantasyxiv.com...449d1b7c37eb49
    (0)

    F*** yeah, green apples!

  3. #43
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,031
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    I think a big fact being overlooked here is that the game wasn't designed to have the term "WHM" within 50 miles of either CON or THM - Having a "WHM" style character in the game is a new development, CON and THM are old classes; relics from the days SE thought they could get away with trying anything innovative at the cost of their own brand-recognition.

    So yes; if the game was designed to have a BLM and a WHM, that would have been ridiculous - now, trying to add new WHM on an old system, you can either give Raise to the back-up healer with a lot of free time, or you can give it to the main healer, who not only kills people if they ever stop healing, but whose entire storyline focuses on relishing the misfortune of others and capitalizing on it.

    Giving WHM abilities to the job who worships death and whose guild has hundreds of coffins in it sounds just as backwards to me. I just threw an idea out there that seemed to make sense - put the gloves back on.
    (7)
    Last edited by Anonymoose; 07-14-2011 at 09:35 PM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  4. #44
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    I'd really like to know which classes will have new weapons. More to the point r50 weapons. I need some insider Martha Stewart facts. Should I sell or not? Lol
    (1)

    F*** yeah, green apples!

  5. #45
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    15min wait on Return when no KO? How will this do much good to stop death warping? Just seems like they thought they could solve another problem by slapping a timer on something.
    (1)

  6. #46
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    edit: whoops wrong thread ^^ multiple tabs kill
    (0)

  7. #47
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Well, say that THM would indeed get WHM, he would have no Cure, Protect, Shell, Poisona, Paralyna etc, which would make absolutely no sense if they want to keep the job somewhat traditional.

    If the plan is to make THM a healer, they should, in my humble opinion, call it something else than WHM.
    (2)

  8. #48
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    15min wait on Return when no KO? How will this do much good to stop death warping? Just seems like they thought they could solve another problem by slapping a timer on something.
    It just makes it easier to warp, instead of the usual running to a high lvl monster and saying hello. Timer is fine lol, how often ppl death warp anyways? more than once in 15 mins? what this would do is save time/embaressment and i think Yoshida said ppl death warping is a weird concept.

    -

    THM seems better WHM and CON seems like a BLM, they pribably giving raise to both for now, but refine later on, who knows if CON were to become BLM they probably let it keep R1 and give THM R1 R2 and R3.
    (0)
    Last edited by Synapse; 07-14-2011 at 09:42 PM.
    Goodbye, Final Fantasy...

  9. #49
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,031
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mug View Post
    Well, say that THM would indeed get WHM, he would have no Cure, Protect, Shell, Poisona, Paralyna etc, which would make absolutely no sense if they want to keep the job somewhat traditional.

    If the plan is to make THM a healer, they should, in my humble opinion, call it something else than WHM.
    Truth be told, I'm incredibly curious to know what they will end up assigning these classes for jobs. I'm by no means fighting for THM to be the WHM - don't get me wrong there. I'm simply defending the DevTeam's decision to give raise responsibilities to the job who will make better use of it at the present moment.

    As for the issue you're concerned with, it wouldn't make sense for either of those classes to be called by either of those job titles.

    The only thing that would make sense, imo, would be allowing both to choose their own path - for a conjurer to fall to the dark side, or a thaumaturge to find the worship of death to enhance the value of life. It'd be tricky letting both classes have access to both jobs, but aside from a MASSIVE retconning of both storylines and ability repertoires (which would ruin them in my opinion) I don't see any other option.

    Perhaps someone could start a thread on this?
    (0)
    Last edited by Anonymoose; 07-14-2011 at 09:45 PM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #50
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Possibly, those new "Jobs" are more like a set of special traits, bonuses and abilities/spells that allow you to fulfil a certain "holy trinity role" better in a party environment. That does not, however, necessarily imply that they are class-exclusive. An example.

    WHM could give +30% healing efficiency, some high level WHM spells (Haste, Holy), reduced hate generation, but large maluses for ATT and MATT. Now you could slap that "WHM" on a CON "base class" to get a CON-WHM with powerful heals, but less effective elemental nukes. However, should the need arise, you could also strap it onto a THM. Or even on a MRD - but that would obviously make less sense.

    BLM could, on the other hand, increase MATT and lower MP consumption, and again, you could strap it on a CON, a THM, or even a MRD (though few would do the latter). A PLD Job could increade DEF and MDEF, and give access to some special protective abilities - and lower attack in return. Again, you would be free to strap it onto a MRD (Great axe in full armor! A dependable wall of steel!), a GLD or even a THM.

    So since there is a "logical", but not an "exclusive" connection between jobs and classes, freedom would be maintained within reasonable constraints.

    ...

    Which was the conclusion I reached when thinking about how they would include the BRD job, for which there is no immediate expression in a class.
    (0)
    Last edited by Rinsui; 07-14-2011 at 10:03 PM.

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