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  1. #1
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    Patch 1.18: Miscellaneous Adjustments (07/14/2011)

    For those that don't link to the Lodestone homepage.

    http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=7f436bcd49a6cdc6e85804d58287206976ecc340

    Removal of the Fatigue System

    Fatigue is the means whereby playing for prolonged periods of time progressively yields less and less skill and experience points, eventually reaching a point where neither can be obtained. Patch 1.18 will see the removal of this system, meaning players will no longer be subjected to a reduction in skill and experience point awards even after long hours of play. In light of this change, accumulated surplus points will also be done away with.


    Death Penalty and Raising

    The introduction of instanced raids will be accompanied by a wide range of revisions to areas such as the death penalty, Raise spells, and the Return command.

    Death Penalty

    The penalty for being KO'd, namely the effects of Weakness and Brink of Death, will be revised as follows:

    Weakness
    Players who are raised will be afflicted with the Weakness status, which has the following negative effects:
    • 25% HP reduction
    • 25% MP reduction



    Brink of Death
    Players who are KO’d when under the effect of Weakness and are subsequently raised will be subjected to the Brink of Death status, which inflicts the following negative effects:
    • 50% HP reduction
    • 50% MP reduction
    • 50% attack power reduction
    • 50% magic potency reduction
    • 50% defense reduction
    • 50% magic defense reduction



    A further penalty will apply to equipment durability for players who revive themselves via the Return command.

    Raising

    As part of balance adjustments accompanying the introduction of instanced raids, and in order to improve the usability of Return as a mode of transport, Raise and Resurrect will receive changes to their effects, as well as the rank at which they are learned. New Raise spells will also be introduced.

    Raise
    • Learned: Rank 14 (instead of 38)
    • Recast Time: 5 min. (instead of 60 sec.)
    • MP Cost: 101 (instead of 0)



    Resurrect
    • Learned: Rank 14 (instead of 38)
    • Recast Time: 5 min. (instead of 60 sec.)
    • MP Cost: 101 (instead of 0)



    Raise II -New-
    Restore the breath of life, reviving a KO’d target. Weakness and Brink of Death effects last for 1 minute.
    • Learned: Conjurer, Rank 38
    • Cast Time: 10s
    • Recast Time: 2.5 min.
    • MP Cost: 186
    • Exclusive to conjurer.



    Rebirth -New-
    Restore the breath of life, reviving a KO’d target. Target suffers no Weakness or Brink of Death effects.
    • Learned: Conjurer, Rank 50
    • Cast Time: 10s
    • Recast Time: 30 min.
    • MP Cost: 231
    • Exclusive to conjurer.




    Return

    Alongside the above-mentioned reduction in the rank at which Raise is learned, the following adjustments will be made to Return in order to improve its usability as a mode of transport.

    Anima consumption will be reduced to zero.

    A recast time of 15 minutes will be imposed.

    * The above recast time is not imposed on players who are KO'd.
    All of this sounds very good to me, the only question I have is how long does Weakness last now? Is it still 3 minutes or more?
    (8)

  2. #2
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    sooo con gets whm huh?
    (2)

  3. #3
    Player
    OMEGA_HACK's Avatar
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    Mar 2011
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    Gridania
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    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    very good news, I like Rebirth!
    (0)

  4. #4
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    Quote Originally Posted by Physic View Post
    sooo con gets whm huh?
    Hmm, maybe or it could get WHM and BLM. CON may still have the elemental spells.
    (0)

  5. #5
    Player
    Laiferr's Avatar
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    Mar 2011
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    Ul'dah
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    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    I am breathing such a sigh of relief... finally, surplus is going! Very intrigued to see these raise spells in action.
    (1)

  6. #6
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    Another question, are you still inflicted with Slow when under Weakness?
    (0)

  7. #7
    Player
    Balbanes's Avatar
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    Mar 2011
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    Gridania
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    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Am I the only one who thinks level 14 is a bit low to get a rez spell? I would have thought 20/25 would be ideal.
    (8)

  8. #8
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    Quote Originally Posted by Balbanes View Post
    Am I the only one who thinks level 14 is a bit low to get a rez spell? I would have thought 20/25 would be ideal.
    I guess they want everyone to have their first rez spell before the R25+ dungeon.
    (1)

  9. #9
    Player
    Balbanes's Avatar
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    Mar 2011
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    Gridania
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    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I guess they want everyone to have their first rez spell before the R25+ dungeon.
    Fair enough.
    (1)

  10. #10
    Player
    Miyochan's Avatar
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    Mar 2011
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    Ul'dah
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    61
    Character
    Mi Nya
    World
    Masamune
    Main Class
    Armorer Lv 50
    NO more f**king fatigue system! /1000kiss yoshi-p
    (4)

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