In the DoH Q&A they said specifically only the sp/exp fatigue would be abolished. Gathering fatigue may be examined at a later time... maybe
ty everyone for the responses.
i just wasn't sure if there was a stance change on it that i wasn't aware of as to me hidden fatigue is more of a annoyance than sp/exp fatigue was. at least when you get sp fatigue you can still kill mobs and get drops and sp off them.
i had kinda read his statement about letting people play the game as they see fit as allowing people to actually be able to play all classes. too bad i was mistaken, but would hope in the future they would re-evaluate that aspect as well.
once again thx for the answers even if they weren't the answer i wanted lol.
http://crystalknights.guildwork.com/
Hi all,
We have uploaded topics including the fatigue system.
Please visit here.
Thank you.
Gildrein - Community Team
Thanks Gildrein!
We don't see you nearly enough. Hang with the crowd more often![]()
I like all those changes, I guess this means that CON will be going the way of WHM as far as Job's are concerned then too?
very good info (^-^)/
Can you confirm that we are going to finally get decent spell animations for the existing and new raise spells?
Damn, 4 raise spells. Seems overkill (haha). But seriously, that is a lot of action bar space. Also seems strange both can raise. From the little of the story I have done through thms couldn't raise... Just my two cents.
So accumulated surplus points are just gonna.. poof? I was hoping to get some voucher for these to spend on something.
Finally! Thank you, SE, for doing something most of us asked for back in September. ^_^
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