They at least should allow PvP gear in a PvP environment. I also don't get why the morale stat is being ignored.I don't want that personally. Seeing your opponent's gear allows you to assess their stats and skill in a quick manner (someone with full High Allagan vs. Someone in full Artifact, ie), and allowing glamor would prevent such a gauge. I also don't want to see a full alliance of snow men either... there's certain immersions that shouldn't be touched.

I love Frontlines!! a little more PvE mobs tht like wonder to camps wldnt hurt thought, but by far its great i would love to see some frontline xclusive PvP gear but wld understand why it wldnt come for the sake of balance for now BUT, as far as adding to it for the future i think it wld be appropriate, that or adding in more Events to it like a FATE that pops up that which ever nation defeats the spawn boss or FATE obj first gets an item that will help turn the tides of the battle or something that will make it worth while to go and do the FATE, Just a thought
frontlines is cool but i thought there was mobs running all over the zone ? and also sometimes the matches end way too fast. i know its first to 1600 but the points fly up way too fast. im looking forward to other zones on frontlines if you decide to create more


Only the middle has monsters: lodes and nodes. The Node gives a massive amount points (maybe close tp 150?) and the lodes give a decent amount. Points only accumulate fast if the match is very lopsided. If the Immortal Flames owns 4 posts and they're controlling the center, then it'll be a landslide. The good thing about Front Lines is that there are plenty of ways to gain momentum, but no single way to get an instant win.



I'm not saying morale has to make a lick of difference in Frontlines. But for the love of all things sacred, just give the PVP gear SOMETHING to work with! I mean, ideally, I'd love to see the morale stat completely eradicated because it's clearly only ever useful in Wolves' Den and it is as overpowered as you say. I just want to be able to use something besides endgame PVE and have it work just as well.

So keep one that's Ilvl 80 since all the newbies are going to spam that for their ranking anyhow (honestly there's no difference. People who are rank 40 still have an edge over people who are rank 1 regardless).Newp.
Leave it as is so theres a level playing field between those who win-traded abused their way to r40 gear and the new players setting foot in Frontlines. PvP should be about teamwork and skill, not who has the best gear. Fortunatly for the rest, Yoshi took the smart option and ilvl synched.
While it's good for the morale and the newbies, I'm hoping in the future they add frontlines that isn't handicapped; People who didn't win-trade their way through and actually put blood sweat and tears into their PVP decisions would like to test to see if their sets and the millions of gil that they worked on and spent overmelding PVP gear is going to help them performance.



Had a strange thing appear with grouping just now:
Not enough people got pulled in to create 3 Alliances x_x So in the end we had no Group C.
Am I correct that they will add that "Add Member(s)" feature next week? Because the party leader only could set up "looking for replacement" (my group wasn't full either) when the gate opened. And since there was no one in C, no one could join in progress for that Alliance.
Boxed Turtle Collector | Black Ravyn | Crow | Art by Sa'niquel Amrita
"You've cheated death too many times. Greed may do your bidding, but death serves no man." - Six of Crows

So, none of the PvP gear works at all in Frontlines? Not even the i55 crafted stuff? I knew there was a cap on the battlefield, but I assumed that the lowest set of crafted PvP gear would be worth it. I got a full set crafted and was going to work on materia for it. Do I not have to bother with it at all and go back to my regular gear? XD
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