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Thread: A Tankless Job

  1. #21
    Player
    Enyeto's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Enyeto Tyee
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ashkendor View Post
    The things you listed there don't apply to all DPS. A DPS with zero awareness of his positioning...
    Thank you for standing up for the <1%. They do need that justification, which I thought I made clear earlier. Not every dps is like my statement, but the vast majority wait for the top 1% to trickle down information. Of the rest, you can count on 60%-70% not truly understanding the role and how to adjust/adapt. And that will always remain the majority. But dps, vs. healing or tanking is fundamentally easier, with less responsibility.

    Quote Originally Posted by joeakrazo
    You may have chosen tank for the wrong reasons and end up bitter in the end...
    Thank you for your concern, but I do enjoy tanking. As my personal preference I don't want to tank my entire gaming career. I'd like to play the stabber instead of the stabee for a while, without having grueling queue times and always LF Tank / LF Heals
    (0)

  2. #22
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Enyeto View Post
    But dps, vs. healing or tanking is fundamentally easier, with less responsibility.
    No argument there. I DPS when I don't feel like having the responsibility of tanking or healing.

    Or when there's a bonus for queueing DPS in a roulette. :3

    Thank you for your concern, but I do enjoy tanking. As my personal preference I don't want to tank my entire gaming career. I'd like to play the stabber instead of the stabee for a while, without having grueling queue times and always LF Tank / LF Heals
    Find a tank buddy. That's the best way especially now that expert/high level roulettes are doable in party.

    I agree DPS queues are ridiculous - I did FATE grind from 1-50 on my DRG.
    (1)

  3. #23
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Tanks get instant queues for nearly everything, so simply put, there aren't enough of them, especially compared to the ratio of DPS queuing. This was something implemented to get more people to try tanking. Whether it's had the desired results, it's hard to say.

    You still get tanks dropping queues if they don't get something they like, but this is a player created problem and not something SE can fix, apart from placing harsher penalties on ditching.

    You can tell the people who picked up a tank class purely for convenience or necessity over those who genuinely like it.
    (0)

  4. #24
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Paladin was my first class to 50. While I normally enjoy tanking a lot, all the horrible behavior that I've endured in Duty Finder parties and roulettes while leveling and gearing my tank classes has made me decide NEVER to do it again except in parties of all friends.

    SE can throw all the shiny new mounts, minions, achievements, etc. they want at me to try and entice me to queue up as tank. It just isn't worth it to me.
    (1)
    Quote Originally Posted by 2013/10/30 Producer Live Letter View Post
    In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Quote Originally Posted by Naoki_Yoshida View Post
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing - and naturally, far more affordable.

  5. #25
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I think all classes require an equal ammount of skill to play them to their maximum potential.
    Tanking is not harder than dpsing or healing, nor does it involve just standing there and can be quite challenging. In the end the difference is that if u make a simple mistake ( which could be forgetting to pop a CD in later ex fights) u can insta die, which usually results In an insta wipe
    Try to remember all the primal fights and coils , how many times do Dps die per fight, quite a bit but they get raised and the fight goes on, however u simply can\\'t die which also depends on the skill of the healer.
    So in short people throw abuse on tanks and so forth only because their mistakes are more obvious to see for everyone.
    Dps and healers can be making mistakes all the time in a fight but u wouldn\\'t notice them
    In the end I think it is fair that u got to do ex primals and coil for the mount , not everything in this game should be
    (0)

  6. #26
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80
    thrown to u after a couple of days play, where would the sense of achievement be then
    (0)

  7. #27
    Player
    Enyeto's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Enyeto Tyee
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ashkendor View Post
    No argument there. I DPS when I don't feel like having the responsibility of tanking or healing... I agree DPS queues are ridiculous - I did FATE grind from 1-50 on my DRG.
    I think we're definitely in agreement here. I wanted to play DRG also, since Lancer is still my highest class until tonight. In Rift, when you queued for dungeons you would be able to select the roles you are capable of filling. (i.e. If I had a tank build, a healer build and a dps build, I could select all 3 options to queue for.) In this game, you have to 'lock' the role you are queuing with. It would be a nice addition at lv.50 to push all experience gained into a secondary class of your selection, or evenly distribute to all lower than lv50 classes you have initiated.
    (0)

  8. #28
    Player
    VWintons's Avatar
    Join Date
    May 2014
    Posts
    6
    Character
    Viktor Wintons
    World
    Malboro
    Main Class
    Marauder Lv 50
    I've been playing MRD/WAR since I started back in April and I love it. I don't understand where these ideas of stress and boredom are coming from. Burning through trash mobs does get old, but finding ways to maximize DPS (AoE spam large pulls, optimizing rotations) while holding hate or recovering from/dealing with bad players mistakes/ignorance can keep it interesting.

    The real fun is in tanking the endgame boss fights. I don't watch the strategy videos and just learn the fights by trial and error with my FC/pugs. It is VERY satisfying when a group successfully executes your strategy and makes progress in a fight. When you finally have it all figured out and actually clear it, you really feel like you've accomplished something and helped other people accomplish something too.
    (1)

  9. #29
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by VWintons View Post
    I've been playing MRD/WAR since I started back in April and I love it. I don't understand where these ideas of stress and boredom are coming from. Burning through trash mobs does get old, but finding ways to maximize DPS (AoE spam large pulls, optimizing rotations) while holding hate or recovering from/dealing with bad players mistakes/ignorance can keep it interesting.

    The real fun is in tanking the endgame boss fights. I don't watch the strategy videos and just learn the fights by trial and error with my FC/pugs. It is VERY satisfying when a group successfully executes your strategy and makes progress in a fight. When you finally have it all figured out and actually clear it, you really feel like you've accomplished something and helped other people accomplish something too.
    YES. So much this. All of it.

    I love brand-new content cause then I get to explore it with my FC with no expectations at all. ^^
    (1)

  10. #30
    Player
    Lasha's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Ioseliani Kitovani
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Solrak View Post
    The thing for me is that if a dps fails... Party has a very high chance of survival. If a tank or a healer fails, that chance is reduced to almost 0%. That my friend, it's a big responsibility that many ppl is afraid of taking.
    That's not because tanking requires any special skill. Its because of the trinity mechanic where tanks have a button that says "ignore the guy killing me and bash my skull in for no reason". I'm still learning to tank but its about the same as playing my DPS properly; just easier in some fights by nature of doing nothing but standing around instead of running rotations while avoiding AOE.
    (0)

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