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  1. #431
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by scarebearz View Post
    Bit irrelevant now anyway, the double flare bug appears to have been fixed. (i.e. BLM AoE nerf)

    "An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II."
    You talking about the "infinite flare"?

    I guessed this would be fixed, this was quite to powerful and clearly unintended...

    But as i am at work, im curious, could someone test and post it?
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  2. #432
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by wicked-one View Post
    You talking about the "infinite flare"?

    I guessed this would be fixed, this was quite to powerful and clearly unintended...

    But as i am at work, im curious, could someone test and post it?
    While it was real fun it was not that much more powerful that regolar aoe rotation. No big deal
    (0)

  3. #433
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by LetBloodline View Post
    While it was real fun it was not that much more powerful that regolar aoe rotation. No big deal
    Jeah but it was so nice flashy lights and you could smoke a cigarette while blowing up stuff ^^
    (0)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  4. #434
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Myself i have been doing 3x flares for Brayflox Hm for example, sometimes quad flares.
    what does this "fix" entail actually?
    Kind of curious as well
    (0)

  5. #435
    Player
    yukipo's Avatar
    Join Date
    Mar 2014
    Posts
    3
    Character
    Yukiho Hagiwara
    World
    Balmung
    Main Class
    Conjurer Lv 50
    The fix is the mana tick after your Flare in Umbral Ice only gives you something like 75 MP, making it a dead end.
    (1)

  6. #436
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    ok thanks, maybe new rotations are inbound now
    (0)

  7. #437
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Old rotation of Flare glitching did 220-230 per target sustained before RS/Convert/Pot

    Tested F3 > F2 spam > Flare > Transpose > Freeze > repeat, got a general sustain of 170-180 per enemy before counting in that some of that is from F3 on a single target. Definitely a noticeable nerf when you're doing multiple pulls in a dungeon and/or the group's DPS is low regardless so you can't rely on one or two rotations to be enough.

    Edit: getting about 200 sustained per enemy with F3 > F2 spam > Flare > (Transpose > F3 > F2 > Flare) X N

    New ST DPS tested a little less than 10% more than what I was getting before, something along the lines of 450 now in a standstill which AFAIK is a little stronger than SMN normally can get in 4 minutes.
    (1)
    Last edited by Sleigh; 07-09-2014 at 04:51 AM.

  8. #438
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sleigh View Post
    Tested F3 > F2 spam > Flare > Transpose > Freeze > repeat, got a general sustain of 170-180 per enemy before counting in that some of that is from F3 on a single target. Definitely a noticeable nerf when you're doing multiple pulls in a dungeon and/or the group's DPS is low regardless so you can't rely on one or two rotations to be enough..
    Not home now so I can't test, but isn't transpose a short enough cd to allow f3>fire2 spam> flare> transpose> f3> f2 > flare> transpose? Works whether you get 1 or 2 mana tics (should get 2? 1st after transpose, 2nd while casting f3) so I don't see any need for freeze. Just add an extra f2 if you need to wait on transpose.
    Or am I still missing something?

    Edit: Discounting SS the combined cast time for f3>f2>flare is 10.5 seconds. so everything works ideally if your first mana tic takes 1.5 seconds. If you got an instant mana tic after transpose, that'd be when you'd want to put an extra f2 into the rotation, otherwise it'd be safe to rush to flare.
    (1)
    Last edited by Malevicton; 07-09-2014 at 03:29 AM.
    When in doubt, assume sarcasm

  9. #439
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Malevicton View Post
    Not home now so I can't test, but isn't transpose a short enough cd to allow f3>fire2 spam> flare> transpose> f3> f2 > flare> transpose? Works whether you get 1 or 2 mana tics (should get 2? 1st after transpose, 2nd while casting f3) so I don't see any need for freeze. Just add an extra f2 if you need to wait on transpose.
    Or am I still missing something?

    Edit: Discounting SS the combined cast time for f3>f2>flare is 10.5 seconds. so everything works ideally if your first mana tic takes 1.5 seconds. If you got an instant mana tic after transpose, that'd be when you'd want to put an extra f2 into the rotation, otherwise it'd be safe to rush to flare.
    Your rotation works a lot better, closer to 200 per target plus F3. So about a 10% AoE nerf for 10% ST buff, definitely a trade worth having.
    (0)

  10. #440
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Well...
    The old rotation was 260*(.9+1.8) every 12s, or 58.5 pot/sec.
    Now you pretty much have to use F3 to get back into AF3, so the rotation looks like... Trans - Tick - F3 (tick during F3) - N*F2 - Flare - and back to Trans.

    So lets see, looking at just aoe potency.
    N = 0, 260*1.8 every 12s = 39 pps
    N = 1, (260+100)*1.8, and this will take 15s due to F3 and ticks = 43.2 pps
    N = 2, (260+100+100)*1.8 over 18s = 46 pps
    N = 3, (260+100+100)*1.8 over 21s = 48 pps
    N = 4... Realistically not enough mana...

    N = 2 is probably the best version. If we wait too long to use Flare, we'll probably end up wasting a good chunk of its damage potential as overkill damage. And going to N = 3 is a rather small increase.

    So from a purely analytical, potency per second standpoint, we went from 58.5 down to 46, thats 78.6% of what we had. If we use N = 3 and things live that long and die perfectly on Flare, then we get 82% of our old aoe dps potential.

    So yeah, to anyone who says that "BLM AoE was not nerfed"... You... Are... Wrong.
    And to those who say "well you were just abusing a bug", I say, well YOU were not playing the class to its potential.

    PS. The way they implemented Hunts is bullshit.
    (2)
    Last edited by Kenji1134; 07-09-2014 at 06:00 AM.

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