I don't see why anyone would not be using Miasma 2. It's more damage added, it hits multiple targets. Why NOT use miasma 2? Something tells me people will respond with "its not worth the cost" ... just saying.Yeah but Bio II is going to get cast by everyone, M2 user or not, and even M2 users are going to cast Bio II 2X or so as often as M2. If M2 were buffed, it'd just be an attempt to coerce people to use it more, and even if it worked, it will still see 2X less use which is 2X whatever they reduce the MP cost by instead of 1X whatever they reduce M2 by.
Anyway, regardless there is no point in even discussing it any further as it is not what is happening, I was just throwing it out there as an opinion. To clarify I just don't understand the change, nor do I see the benefit to changing a spell that never seemed to cause issues to mp in the first place.
(why fix what isn't broken?)
Last edited by Imoen; 07-06-2014 at 06:25 PM.
I find the BLM buffs (specifically the potency increases) confusing. I know a few BLM who play their job really well and can keep up with others on single-target fights. Of course, there are fluctuations between jobs depending on the fight, but they are minimal if everyone knows how to maximize their potential. BLM were already the 'king' of AoE damage (yay flares) and nothing was done to adjust or balance this. They were just given more single-target potency.
As far as the summoner changes... Eh, I was a little confused by the buff to Ifrit-Egi. I do like that he is becoming even more viable now. His damage potential is nice on turns where his target isn't moving much (T8 is the big example), and he is nice in PvP for that damage and stun. He gets even more of a bonus if you have a WAR and/or MNK in your group.
I like the change to Aerial Slash because, as a frequent user of this ability, I get really frustrated when I tell Garuda-Egi to use it and she takes her sweet time... and then by the time it goes off (IF it goes off -- the ability will cancel if the mob dies), it's irrelevant or hitting less targets than it would have had it gone off when I told it to. As it is, I get annoyed at the (slight) delay of Contagion as Garuda-Egi 'queues' up her next move. So, this was a welcome change in my book. SMN did not really need a buff, at all, but I also think BLM didn't either... or at least not one as HUGE as this. The potency changes are really immense. o.O;;
Last edited by Ryuko; 07-06-2014 at 06:12 PM.
Neither Dragoon nor Monks need any single target buffs, what we need would be an AoE buff because right now we're a laughing stock when it comes to AoE, sure we can do it but compared to BLM what we do is a joke.
Now that BLM single target is buffed I'd say an AoE buff for the other jobs is in order and I'm not talking about melees.
Either that or nerf BLM AoE because as it stands right now it's just silly.
You do realise that when it comes to single target the MNK and Dragoon (somewhat less but still) is still superior, right? And in what serious content do you need AoE, really? Dungeons? :LNeither Dragoon nor Monks need any single target buffs, what we need would be an AoE buff because right now we're a laughing stock when it comes to AoE, sure we can do it but compared to BLM what we do is a joke.
Now that BLM single target is buffed I'd say an AoE buff for the other jobs is in order and I'm not talking about melees.
Either that or nerf BLM AoE because as it stands right now it's just silly.
I'm not complaining about the Single target buffs for BLM, far from it. I'm happy for the BLM and think the buff was needed.
However they do bring BLM closer to us, so I don't see why they don't push our AoE damage, I'm not talking about anything ridiculous as doubling it just a little tweak would already be enough.
We do not need AoE in serious content, I agree with that BUT serious content is limited and after you're done it's all about farming dungeons because of the constant grind SE puts us into.
Now that is where BLM blow us away even now and will do even more so in 2.3 after the ST buff because of their superior AoE and we're not talking about 10-30% here, we're talking about double the damage other classes do in AoE situations with an endless resource.
Granted everything is doable with any setup but we're talking about min-maxing here. You could also do any "serious" content with BLM yet we all agreed that they needed a buff.
Last edited by Atreides; 07-06-2014 at 08:33 PM.
Sorry, I should have been more specific.Neither Dragoon nor Monks need any single target buffs, what we need would be an AoE buff because right now we're a laughing stock when it comes to AoE, sure we can do it but compared to BLM what we do is a joke.
Now that BLM single target is buffed I'd say an AoE buff for the other jobs is in order and I'm not talking about melees.
Either that or nerf BLM AoE because as it stands right now it's just silly.
DRG needs a sustained single target buff.
They buffed our Full Thrust potency to 330 from it's original 300 which was nice in 2.1. I'd like them to add the same percentage buff to the other 2 move in our combo making it (165-220-330)
As far as DRG Aoes our aoes are good imo
Hello, I just have a question if I am playing a job does the experience I gain go towards my job or the classes it took to make that job?
The AoE damage of BLM needs nerfing, and i'm VERY surprised that it didn't get nerfed. An inventive nerf to it would be to nerf the recast time of Transpose, to prevent the constant flare rotations. But, it could have the side effect of lowing single target DPS slightly (if its too long due to getting a firestarter proc at the end of your fire phase and using transpose and then the proc to go back into fire; if that happens twice in a row, transpose may not be back up). It could also hurt lower lvl players.I find the BLM buffs (specifically the potency increases) confusing. I know a few BLM who play their job really well and can keep up with others on single-target fights. Of course, there are fluctuations between jobs depending on the fight, but they are minimal if everyone knows how to maximize their potential. BLM were already the 'king' of AoE damage (yay flares) and nothing was done to adjust or balance this. They were just given more single-target potency.
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