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  1. #11
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Colvin View Post
    Honestly, that is a rediculously lazy response.
    i guess if you quote and respond from one line of my entire post, it looks lazy.
    but if you actually read below that then you may have a different view.
    if not, then whatever internet person. kthx
    (3)

  2. #12
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by SendohJin View Post
    run selling is a much lesser evil than lots of people not being able to partake in the content.
    No it isn't.
    This the 1% of the content that's locked being able to find a group of skilled enough players to beat it with(you don't really need a static for the first turns anymore) once per week.
    The lock's there to prevent run selling and general trivialization of the content, and as someone said it's either this or ridiculously low drop rates so ,yeah, deal with it.
    And as for the original OP question, no i don't think coil(or equivalent endgame raid) will have ever not have some kind of weekly lockout .
    (2)
    Last edited by Pibz; 07-04-2014 at 01:03 AM.

  3. #13
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Moheeheeko View Post
    They have made this very clear in the past, you either get lockouts or super low drop rates (to the point that most times bosses wont drop loot at all)

    Pretty sure this is definitely the lesser of two evils.
    lockouts and loot drops don't have to be mutually exclusive. Just make it so you can only loot the first time you win...
    (3)

  4. #14
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by joshsecret View Post
    i guess if you quote and respond from one line of my entire post, it looks lazy.
    but if you actually read below that then you may have a different view.
    if not, then whatever internet person. kthx
    I guess I was, in a way, meaning to be quoting Yoshi-P. You were just responding with what he said. It was HIS response that was lazy. Not yours. Sorry for the confusion. Wasn't meaning to be snippy to you.
    (1)

  5. #15
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Colvin View Post
    lockouts and loot drops don't have to be mutually exclusive. Just make it so you can only loot the first time you win...
    and then we would still have the problem of 90% of those people who cleared not going back in because they cant get loot, 9% selling runs (which Yoshi has said isn't against the rules but he very much dislikes it).

    Finally yes, there is a 1% that would help people just to help them after they finish coil 2, but you also have to figure that's 1% of 1% of the in game population.
    (1)

  6. #16
    Quote Originally Posted by Princess_Rosilee View Post
    The content is not sealed off, they can partake, it just takes practice and time. I don't see how putting a ct like lockout on the content would make it any more accessible.
    my group was suppose to do Second Coil on Tuesday, construction knocked out the Internet of one of our tanks and it won't be repaired till today, today two of our other members are going away for the holiday weekend. could easily plug those spots with members from other Coil groups in the FC if Coil ran on the CT system instead. not possible to do that since the people that can help are already locked out or they are committed to run with their group on the weekend and can't clear with us.

    now we're at the mercy of randoms which means we might not be able to clear at all.

    we also have a few FC people that can't get into groups because of their irregular schedule, though we regularly have enough people to do other things with them like Leviathan by plucking members from 4 different Coil groups.

    you always need 8 man groups that haven't cleared to enter, the real world is not that neat most of the time.
    (5)

  7. #17
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    In the expansion pack there would be no lockouts anymore on the whole coil.
    (0)

  8. #18
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Moheeheeko View Post
    and then we would still have the problem of 90% of those people who cleared not going back in because they cant get loot, 9% selling runs (which Yoshi has said isn't against the rules but he very much dislikes it).

    Finally yes, there is a 1% that would help people just to help them after they finish coil 2, but you also have to figure that's 1% of 1% of the in game population.
    I think there is more people that would help than wouldn't. You would be surprised.

    Also, I don't have an issue with Win sellers either. They only exist because there is a market for it.
    (0)

  9. #19
    Quote Originally Posted by Pibz View Post
    No it isn't.
    This the 1% of the content that's locked being able to find a group of skilled enough players to beat it with(you don't really need a static for the first turns anymore) once per week.
    1% of content that exists doesn't make it 1% of content that people want to partake in.

    how many people do you think enter Second Coil weekly compared to say Titan EX?

    SE obsoletes old content way too quickly, which makes all the new content exponentially more important, even though it's only 1%.
    (1)

  10. #20
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Felis View Post
    In the expansion pack there would be no lockouts anymore on the whole coil.
    Ha. free open play of content coming in 3.0. Please look forward to it.
    (0)

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