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  1. #1
    Player
    Lolifell's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Lethe Malheur
    World
    Balmung
    Main Class
    Marauder Lv 80

    Tanking advice as a Marauder/Warrior

    Hello. I'm new to tanking on FFXIV, so correct me if I say something wrong, please.
    I've just reached level 32 on my Marauder, and I'm about to do the quest that will give me the job. I've been playing other classes, but then decided to switch over a tank role. I love the Marauder and its skills, and so far I've been doing ok. Here's the problem, though.
    More often than not - especially during boss fights with adds - I find myself lacking the necessary TP to use another Overpower or Tomahawk, and grab everyone's attention on me. It's frustrating. I don't usually lose aggro, but sometimes I do against trash groups if I'm not spamming Overpower or use it sometimes along the rotation.
    (1)


  2. #2
    Player
    Lolifell's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Lethe Malheur
    World
    Balmung
    Main Class
    Marauder Lv 80
    I definitely still need to learn how to correctly rotate my skills. Right now I pull with a Tomahawk, stand still and let the monsters come at me, Overpower them twice and then stay on the marked target and use Heavy Swing>Skull Sunder>Butcher's Block>Heavy Swing>Maim>Overpower and so on. My main target never loses aggro. Sometimes I lose one of the other targets, but with a Tomahawk and Overpower they are back on me.

    I keep my equipment up to date with the content I'm doing. The main issue is, again, that during boss fights I tend to use Overpower too much and end with little to no TP. I have Invigorate but I prefer not to use it because I'll lose it as a Warrior, and I don't want to rely on it too much. I know the issue is with the Overpower spam when adds come, but how can I get them and let them stay on me without using it? Especially during fights that spawn a lot of adds. And can I get some overall tips to be a better tank, and on how to effectively use my buffs?
    (0)


  3. #3
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lolifell View Post
    Right now I pull with a Tomahawk, stand still and let the monsters come at me, Overpower them twice
    I can't talk about Marauder, but as a Paladin i don't do this. Usually i run right into the Mobs and on my way i throw a Shield Lob at my main target and then i Flash 2 or 3 times and use Circle of Scorn (AoE Damage and DoT which is not on global cooldown) if possible. The problem is that your group often won't give you the time to pull the enemies to you. Of course, there are fights where this is necessary because of adds or other circumstances, but if it isn't, i just run into the group to get aggro faster.

    This method has the disadvantage that the mobs will usually be all around you for a moment, which isn't a problem for flash, but it is for overpower. As a Warrior i'd probably do it like this:
    Tomahawk and run into the mobs, Flash, and during the next global cooldown get them/yourself into a position where you can use overpower and do it 1 or 2 times. But i can't talk from experience here.
    (2)

  4. #4
    Player
    Lolifell's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Lethe Malheur
    World
    Balmung
    Main Class
    Marauder Lv 80
    I use Foresight when I am pacified after Berserk or when I think I'll be taking a lot of damage from huge spawns, but maybe I could do better. Same for Bloodbath, but in that case I use it when my healer has some difficulty and then go on with the Butcher's Block combo to maximize its effect. Berserk is another tricky one: I use it at the beginning of every hard trash fight, or boss battle.

    I want to thank all the healers I've played with anyway. Your job really is difficult. I can't get angry to anyone regardless, but I especially can't with you guys, since it must be so hard to heal me/us tanks when the fight gets nasty. I play mostly with a group of friends, and the two people who play a healer alternatively are really, really great. All my thanks to them and to whoever heals me.

    And thanks in advance for the help.
    (0)


  5. #5
    Player
    Aloreal's Avatar
    Join Date
    Jun 2014
    Posts
    76
    Character
    Sheena Te'ar
    World
    Odin
    Main Class
    Marauder Lv 50
    I have the same exact problem with the over consumption of TP even in the lower level I am. overpower is such a TP hog that i have limited it to 1 use and 1 if needed (eg adds come in)

    I make use of a flash or two if i need to grab an add. since it uses mp it gives me some time of leverage.

    also try not to attack as soon as possible. after a combo count 1-2 seconds before continuing.

    Those are what i do. if any more experienced warriors would like to add their views please do
    (1)

  6. #6
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    I'm about the same level warrior and have same TP issues. I just let my tp regent up a bit if it's low by auto attacking.
    A method I've found works is tomahawk the main target while running into the group then run slightly past them, they'll gather behind you allowing you to use an overpower.

    Tomahawk is a tp hog I don't know how effective it is just not using it and getting initial aggro by just running into the group.
    (1)

  7. #7
    Player
    Aloreal's Avatar
    Join Date
    Jun 2014
    Posts
    76
    Character
    Sheena Te'ar
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Deifact View Post
    -snip-
    .
    Tomahawk needs to be used once if you want to gather all up nice and tidy im afraid. usually when its just 'view' aggro any attack will brake it, so its counter productive to leave it to the mob to come to you and then a dps just happens to attack whatever.

    In the least someone will take note of who you tomahawked and act accordingly.
    so we are left with tom then overpower or even flash. flash is weaker than overpower but it costs mp so it can help some, especially if you already have aggro i find it easier to flash than to rotate between targets like the paladin.
    (1)

  8. #8
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aloreal View Post
    In the least someone will take note of who you tomahawked and act accordingly.
    so we are left with tom then overpower or even flash. flash is weaker than overpower but it costs mp so it can help some, especially if you already have aggro i find it easier to flash than to rotate between targets like the paladin.
    I wouldn't even recommend having flash on your toolbar as a warrior. It's "ok" in rare situations but it is weaker than Overpower and even when your at full MP you can only use it 3-4 times max. Not really worth it. There are much better alternatives like..."Convalescence", "Internal Release", "Mantra", "Awareness", "Provoke"
    (2)

  9. #9
    Player
    Aloreal's Avatar
    Join Date
    Jun 2014
    Posts
    76
    Character
    Sheena Te'ar
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nabian View Post
    I wouldn't even recommend having flash on your toolbar as a warrior. It's "ok" in rare situations but it is weaker than Overpower and even when your at full MP you can only use it 3-4 times max. Not really worth it. There are much better alternatives like..."Convalescence", "Internal Release", "Mantra", "Awareness", "Provoke"
    I do see the problem with flash not worth it. i was refering to lower level im afraid. at lower levels its a good policy to have it, for me at least, due to the sheer fact that everything eats tp and i use it as a 'breather' move.

    Also i would like to ask something. Mantra. is the 5% really worth it? it gets convalence to 25% since it stacks, but is it used for external healing or do our bloodbath/second wind kicks it as well?
    (1)
    Last edited by Aloreal; 07-01-2014 at 10:35 PM.

  10. #10
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aloreal View Post
    I do see the problem with flash not worth it. i was refering to lower level im afraid. at lower levels its a good policy to have it, for me at least, due to the sheer fact that everything eats tp and i use it as a 'breather' move.

    Also i would like to ask something. Mantra. is the 5% really worth it? it gets convalence to 25% since it stacks, but is it used for external healing or do our bloodbath/second wind kicks it as well?
    It's very situational but unfortunately you don't have many better options. For example think about Leviathan's 2hr move. Popping Mantra in the absence of a Monk provides an extra 5% healing to the group. No it's not required...but I still find it more useful than flash.
    (0)

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