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  1. #51
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ShinkuTachi View Post
    Or you could be in a noisy minority!

    Fact is, SE has the data, we do not. So just stick to stating what you don't like and the reasons, while keeping the "majority this and minority that" nonsense out of your post.
    Potentially! I guess I should say "everyone that I know" instead of the "majority", which is to say dozens of players that play frequently - from all demographics (from players who regularly run high level coils to players who just started the atma quest) all dislike, or hate the atma quest.

    I'm interested in hearing why you like it, if that is the case! I personally have not heard a single person give any kind of reasoning behind liking it, so I'm genuinely interested.
    (4)

  2. #52
    Player
    Heavy01Mk2's Avatar
    Join Date
    Feb 2014
    Posts
    132
    Character
    Natasha Bezukladnikov
    World
    Exodus
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ShinkuTachi View Post
    damn capitalists
    (1)

  3. #53
    Player
    TornadoFury's Avatar
    Join Date
    Oct 2013
    Posts
    83
    Character
    Mega Punk
    World
    Famfrit
    Main Class
    Lancer Lv 50
    i think it would be better if after we got are atma for our first class the rate of atma increases by 10-20 percent per class we have the atma weapon.
    (0)

  4. #54
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Tsuga View Post
    Potentially! I guess I should say "everyone that I know" instead of the "majority", which is to say dozens of players that play frequently - from all demographics (from players who regularly run high level coils to players who just started the atma quest) all dislike, or hate the atma quest.

    I'm interested in hearing why you like it, if that is the case! I personally have not heard a single person give any kind of reasoning behind liking it, so I'm genuinely interested.
    I know your inquiry was directed at someone else, but I can tell you why I like these grinds.

    They're simple and mind-numbingly quick (to complete the task I mean, not acquire the item). It's the sort of thing to do on off-times or when nothing really matters lol. For me, Atma grinding offers additional things to be mindful in a game that is rather streamlined and systematic. On one hand, I have to deal with the low drop rate, which admittedly can be disheartening. On the other hand, I acquire a lot of seals (which I absolutely burn through too fast on), work on achievements, work on acquiring a rather useful weapon since I don't do endgame, and allows me to make the active choice of stopping my boring day-to-day gil acquisition routines for something else to change it up a bit. I feel like, for the most part, this content is specifically designed for players like me. Folks that don't exactly do endgame raids (i.e. Coil). To me, there's a lot of positive results to come from Atma grinding, even if I don't get said item. Opportunist might define that outlook.
    (2)

  5. #55
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tsuga View Post
    snip
    Because some people just like grindy, time sinks that they can really invest themselves in. I really don't know how else to put it. I mean, why do people like Dragon Quest? Why did people like the EQ MMO formula? It's just a preference of play.

    Besides, there are other options for people who don't want to put forth the time on the relic (ignoring the fact that the future will come with an inevitable nerf in drop rate).
    (0)

  6. #56
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Ah, the good old times when men were men, women were women and games were fun. Now we pay hoping to have fun and we are rewarded with endless grinds. And grinds. And grinds. I just leveled Botanist to 50. Soul-destroying.

    Reason I play the game? Breathtaking landscapes and graphics (I re-tried RIFT and GW2 and their visuals, which I had thought gorgeous, seem just horrible after FF14). Practically nothing else.
    (2)

  7. #57
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Goodberry View Post
    Ah, the good old times when men were men, women were women and games were fun. Now we pay hoping to have fun and we are rewarded with endless grinds. And grinds. And grinds. I just leveled Botanist to 50. Soul-destroying.

    Reason I play the game? Breathtaking landscapes and graphics (I re-tried RIFT and GW2 and their visuals, which I had thought gorgeous, seem just horrible after FF14). Practically nothing else.
    Not quite sure what you mean by the "good old times". You mean in the last 6 years or so? I can tell you for a fact that 10 years ago at most, we still had grinds in MMORPGs that required way more time investment with NO ALTERNATIVES. The "good old times" would probably fit pre-mainstream mentality of the player base than the current. The amount of luck, time investment, and social aptitude needed for even the times of D&D, which dates back a lot farther than 10 years, puts today's "grind" to complete shame.
    (0)

  8. #58
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tsuga View Post

    I feel like your question can be reversed on the devs. If the content isn't fun, why implement it? In this case the point is clear, it was to get us into lowbie areas to help PS4 players with FATES, and to draw the high level content out.

    My point is that content can be drawn out in more potentially fun, challenging, and most of all equally obtainable ways, and that I would prefer that future high level (or even low level) content not be reduced to mindless grinding and dice rolls.

    note - I realize that my saying that the content "isn't fun" is subjective, but I have not talked to a single in-game or irl friend who has enjoyed it, and most of them have been straight up frustrated by it to the point of ignoring the content all together, which suggests to me that I am in the majority regarding those who dislike it. The closest to praise that I've heard for it is that it's not nearly as terrible as the Novus grind, which is hardly praise at all if you ask me.
    Meh, it's grinding ...struggling to remember any instance (in any game) of grinding ever being fun.

    It's about the reward at the end right? The sense of accomplishment when you finally get that item you've been grinding for. Clearly this must be the case for you, otherwise you wouldn't be grinding out another Animus and ignoring the alternative weapons

    Personally I think they're heading in the right way with the Animus & Novus quests, we needed something to actually work towards and in Novus's case I feel the customisable stats are well worth the investment. I'll agree that there needs to be less reliance on FATE's (F*** Level Sync) but SE seems to have already acknowledged this with the Novus quest.

    Zenith is still there for the folk who need a shiny weapon within two hours of hitting Lv. 50.
    (0)
    Last edited by Grembo; 07-01-2014 at 11:40 AM.

  9. #59
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    If anyone is trying to defend the fact that for something considered a godly weapon of legend we should obtain it by killing level 3 mobs... Explain.
    (1)

  10. #60
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Welsper59 View Post
    .
    If you can find joy from that then more power to you, but I do have to ask, would you be running the FATEs at all if it weren't for the potential for atma?

    Quote Originally Posted by ShinkuTachi View Post
    Because some people just like grindy, time sinks that they can really invest themselves in. I really don't know how else to put it. I mean, why do people like Dragon Quest? Why did people like the EQ MMO formula? It's just a preference of play.
    Quote Originally Posted by Grembo View Post
    Meh, it's grinding ...struggling to remember any instance (in any game) of grinding ever being fun.
    See, I understand the joy of a grind. I mean I play the disgaea games.. those games are nothing without the grind. But disgaea never forces me to go back and grind level ones as a high level character. In fact no matter how much I grind in disgaea I'm constantly being rewarded - whether it's levels, new abilities, loot, or powering up new and old weapons.

    This system is a poor excuse for a grind because there's literally no sense of accomplishment from spending five hours grinding content that I've all ready done with literally nothing to show for it, and knowing that even IF you get the prize, you still have to do it eleven more times. It's that or run them casually and maybe get one atma per month (that's been my experience so far)? I just don't see how it's comparable to something like Dragon Quest.

    I guess this is why slot machines are so popular.

    Quote Originally Posted by Zarzak View Post
    If anyone is trying to defend the fact that for something considered a godly weapon of legend we should obtain it by killing level 3 mobs... Explain.
    well putting aside the silliness from a lore perspective, it just isn't a challenge running in and wiping level 10-40ish FATEs with a dozen other people. It's mindless busy work designed to gate us from... more busy work? Put the content behind difficult bosses, put the content behind a series of dungeons, make us assemble a golden monkey whose parts are hidden in secret locations, just about anything would be more fun than battling the RNG twelve times.
    (4)
    Last edited by Tsuga; 07-01-2014 at 02:13 PM.

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