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  1. #441
    Player
    Mugiwara's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Caius Illiyunn
    World
    Malboro
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by geniusprime View Post
    Mort and Synapse are still arguing that it would ruin the game. LOL. The game lacks content and would be lacking content (world content) for quite a while but this folks believe that leaving anima as is in the game would ruin the game. The game's current state is grind and grind more but these folks are concern that you will "finish" the game in 5 months even though there is nothing to finish and has been nothing to finish for the last 10 months.

    Before claiming the abolition of Anima or the need for Anima reform at least wait for the implementation of alternative transportation before making such outlandish claims. Basing your argument that folks would "finish" the game faster because they can travel easily is baseless. Claiming that folks are missing out by teleporting is equally baseless (for there is nothing to really at the moment).

    Now if teleportation is limited to the crystals and Anima is removed and there a viable alternative methods of traveling then I don't think folks would care too much BUT, all of this is baseless recommendations because the alternative methods have NOT been implemented as yet.
    would ruined the game? too late...

    Side note: regarding your other posts, it seems to me that only your opinion matters to you so it would be a waste of time to feed you with more posts and not get anywhere. I said what I had to say in this thread with two post earlier...
    (4)

  2. #442
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I really hate the time when I need to walk to 4-5 camps per local leves reset, so I use teleport whenever it is ready to compensate the frustrated feeling. I m not sure if Chocobo will drop me at first camp and run away just like most FFs or not. but if that would be the case, then it gonna be troublesome to walk back to city to hire new chocobo for (4-5 rounds).

    I have mage job to r50 as shown in my sig, but I m still against such a favor-mage system that give them exclusive to teleport access. Since DoW will get nothing, this will bring unfairness and ask majority to rank up a mage to teleport then back to Gla to fight... silly idea..

    If mage players gonna petition for this exclusive teleport, then warriors will also petition for Wind walker that allows DOW only to walk super fast for 10 min long.

    (1)
    Last edited by Alise; 07-10-2011 at 06:27 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  3. #443
    Player

    Join Date
    Jun 2011
    Posts
    76
    Keep anima, but seriously hurry up with the chocos and airships. If they would've had this at first, hardcore players would have felt less inclined the entire game to burn through all their anima in a week. They would've conserved a lot more, which is what will happen when they introduce chocos and ships.

    The current system is bifurcated, you're either casual and burn as much anima as you gain, or you're hardcore and eventually have to walk everywhere. Nothing in between. The whole game's basically like that.
    (1)

  4. #444
    Player

    Join Date
    Mar 2011
    Posts
    34
    Quote Originally Posted by Serio View Post
    The current system is bifurcated, you're either casual and burn as much anima as you gain, or you're hardcore and eventually have to walk everywhere. Nothing in between. The whole game's basically like that.
    Only burning as much as you gain - I wouldn't describe that as casual, just using common sense. I tend to do that and use a mix of returns (death warps until return cost is set to 0), walking (making use of the DoL speed abilities where possible) and considered use of favorited camps to make travel as efficient as possible. Doing this i usually manage to keep my anima high so that I have plenty in reserve for instances where i need it - and if i do have to burn through more than usual one day, then i just have to run a bit more for the next few days maybe, no big deal.
    (2)

  5. #445
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Morticous View Post
    Maybe im crazy but, why not just take it out all together in the sense that we can teleport anytime we want? Then there is no need to regenerate more of it per reset right?
    No I understand what you are saying. You are entitled to your own opinion and thoughts, which is alright. I get it though they can remove it when the chocobo's are released, we will have to hope to be near an area and find one of the npc's to move about. We will then get to our next area be it a camp or a dungeon then since there is no chocobo npc walk all the way back through an already excessive world map (the area's are too huge), from which it takes us 25-60 minutes to get back to gridania, ul'dah, or limsa, when all we have to do is teleport back for 2 anima, or hitch a ride, or hit return, to be back where we wanted or recall a camp.

    If they removed it it would most likely suck, unless like other posters have said give teleport abilities to THM, i'll rank it up in a heart beat by then, just for that alone. Make it exclusive to THM also, that would solve it, if you do not have THM 40+ no abilities, no teleport, just keep walking and walking to do camps, and leve quests, DOL/DOH quests, main storyline quests, all after getting off chocobo and not being close enough go get one again.
    (0)

  6. #446
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'd like to see it go entirely. I'd love for them to make the teleporting abilities more desirable skills for some high rank classes only obtainable by a very hard quest.

    It would also make people communicate more via tele-whorage and party-planning would be more interesting.

    More than anything it would make the world feel more whole. Seeing people disappear all the time makes the game feel really disconnected and antisocial. Especially since the draw distance of other players is already one of the worst ever. You could be standing at a full camp but for several seconds you'll only see empty space.
    (3)

  7. #447
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seif View Post
    I'd like to see it go entirely. I'd love for them to make the teleporting abilities more desirable skills for some high rank classes only obtainable by a very hard quest.

    It would also make people communicate more via tele-whorage and party-planning would be more interesting.

    More than anything it would make the world feel more whole. Seeing people disappear all the time makes the game feel really disconnected and antisocial. Especially since the draw distance of other players is already one of the worst ever. You could be standing at a full camp but for several seconds you'll only see empty space.
    before they do anything let me get 45+ miner. ^_^b
    (1)

  8. #448
    Player

    Join Date
    Mar 2011
    Posts
    190
    Teleporting freely, ruins/breaks/f***s this game for all players. Some aren't even aware of it.

    1. The world feels empty because you rarely see players running across the landscape. They're not encouraged to unless they have no anima or get bored because they've been teleporting too much.
    Edit: That's why players despise running now because they're used to teleporting there freely. Which is why I suggested making us atleast run to aetherytes, so that the idea of running doesn't seem so time wasting/boring/long

    2. It makes the game able to be rushed and the game doesn't feel large scale anymore.

    3. It will make chocobos and airships worthless.

    The majority of all players will still teleport. Your in denial if you don't think so.

    4. All areas looses its potential "Goddamn it took me a long and hard time to get here, but it sure was worth it!" feeling.

    Imagine freely teleporting to FFXI's Norg, FF7's Round Island or FF8's Battleship Island?
    Totally sucks the enigma from those places when you can see them whenever you want without any kinda effort.
    Point...click....your there...ooooh Norg.

    If it stays people will have a false sense of achievement of the game. Making it very boring to most adventurers, real fast.

    Don't remove it, just severely limit this game hindering system.
    (9)
    Last edited by Jobeto-Rin; 07-11-2011 at 01:07 AM.

  9. #449
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    If they're not going to replace anima teleport for an efficient point-to-point transportation system similar to flight in WoW/Aion, it's a terrible idea to remove it altogether... in that case, I'd rather we kept anima teleport.
    (2)
    We'll take it into consideration.

  10. #450
    Player
    RahJah's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    142
    Character
    Johon Zei
    World
    Excalibur
    Main Class
    Gladiator Lv 32
    I agree with Mushy; a lot is lost with the current anima system. The FFXI set up was much better. Being able to have a friend tele you to all the places in the world in 5 minutes from the start of the game takes away an important aspect of final fantasy gaming. The current teleporting system takes away the adventure.
    (6)

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