Desynthesis can be used on a number of different items including equipment, housing furnishings, and fish.
Fishers didn't get crystals from fishes during 1.0
You needed a culinarian or an alchemist for it
example of an alchemist recipe:
1 Coral Butterfly + 5 Lightning Shards = 1 Fire Crystal
Last edited by Felis; 06-28-2014 at 12:01 AM.
Or hope your Retainers come back with a fourth Majestic Mogtome. Seriously, my Retainers keep bringing me these books. I was almost tempted to call a GM and ask if they wanted a Mogtome...
I'm pretty sure they actually said that you'd be able to desynth fish, not that FSH could desynth fish. I'd expect it to be a CUL ability.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
So, which two classes are people planning to be their maxed desynth classes? I'm thinking WVR might be nice (desynth vendor-bought Undyed Velveteen into Diremite Webs, though those will quickly lose value...), BSM would be great for many of the weapons, but most people will think of that, so LTW/ALC/GSM/CRP might be better... I'm thinking CRP could get quite valuable as people really sure do like that Garuda bow. CUL might be nice too, because fish are so common these days with retainer ventures and all.
So, I think I'll probably go for CRP and BSM, and go from there.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
*Classes level 30 or higher will have a skill level of at least one, which counts toward the combined 300 point maximum.
Thought I could bring 3 crafts to 100 at first but it seems like Maximum would be 2crafts at 100 one craft at 95 and five crafts with 1 Point? Does that mean someone with only 3 crafts can get all of them to 100 while someone who mastered all crafts cannot?
Edit:
* Attempting to exceed the combined 300 point maximum will lower the skill level of other classes.
Or maybe we can bring the 1point crafts down to 0points with this?
I'll go WVR and CUL (purely to use all them retainer fishes up) and possibly CRP for all the roofs they come back withSo, which two classes are people planning to be their maxed desynth classes? I'm thinking WVR might be nice (desynth vendor-bought Undyed Velveteen into Diremite Webs, though those will quickly lose value...), BSM would be great for many of the weapons, but most people will think of that, so LTW/ALC/GSM/CRP might be better... I'm thinking CRP could get quite valuable as people really sure do like that Garuda bow. CUL might be nice too, because fish are so common these days with retainer ventures and all.
So, I think I'll probably go for CRP and BSM, and go from there.
i don't think so :/Edit:
* Attempting to exceed the combined 300 point maximum will lower the skill level of other classes.
Or maybe we can bring the 1point crafts down to 0points with this?
Classes level 30 or higher will have a skill level of at least one
I don't think I like that. Sounds like you have to regrind to prevent yourself from screwing up the desynthesis of a rare item.Desynthesis skills for each class are independent, with a maximum level of 100. However, there is a skill point maximum of 300 that applies to all classes combined.
* Attempting to exceed the combined 300 point maximum will lower the skill level of other classes.
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