


This x1000! This is the exact thoughts I've had over time. Tacky glowing clouds makes the game look cheap.



Looks like another thing they are copying from WoW. If I wanted to play WoW, I would have bought WoW, not a Final Fantasy game.I think this looks ugly and really distracts from the beauty of the gear the devs make and it's becoming far too over-used, especially now seeing the new gear in the 2.3 preview. Could a community rep ask the design lead if he would consider using this effect less and possibly use an alternate color scheme or altered model instead of a glow effect in the future?
I know people don't like the "I" word but it breaks my immersion greatly to see that everything is having this glow and I shouldn't have to use the glamour system to enjoy new armor.
Edit: To be clear I mean the glowing cloud
Edit 2:
Already did
http://forum.square-enix.com/ffxiv/t...eapon-glow-off

FFXIV 1.0, come back please! The only glowing objects there were the torches that lit up the cities at night... and the Linkshell emblem...
See.. no ridiculously glowing everything here.
Edit:
Remember when Belts were visible?!




It doesn't bother me either way. I do wish the glow effects were a bit lighter and had some different animations.

The ability to toggle the glow effect on / off is all that is needed. I too find it tacky.



I don't like this glow affect on armor, but from the video I'm under the impression these are crafted pieces, correct? I believe they were under the "New Recipes" section of the video. So, as long as they don't start making all dungeon/Coil/soldiery gear glow, I don't really see a big problem.

I can see how the glow might bother some people, I wasn't too big on the one for war relic, but if a toggle button isn't something they can implement (which I would support there being one to turn it off) I wonder if it's okay to find a way to select a different glow color maybe different shades / colors, where one could make the weapon not look so bright or can help clash with what the user is wearing.
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