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  1. #61
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Brainberry View Post
    Things are good as is, if coil didnt have a weekly lock out the servers will be filled with sale runs to carry bad people through hard content.

    The gear obtained from these instances are top tier and should go to people that earn them, having people that beat it help you isn't going to make you better.
    I read this as "Gear is more important than people interacting. If I can't feel special then there's no point to playing".

    You know, there are other options... such as larger scale encounters. Who cares if someone gets carried? It happens now. People are so deathly afraid of others getting their precious... Newflash, that wasn't a problem in EQ... and there were much more elite players there.
    (3)

  2. #62
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Sorry if someone has already pointed this fact, but to me, being able to change class -excuse me, job- in dungeon would mean drama for loot every time, because people will change just to greed everything.
    (0)

  3. #63
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    518
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reynhart View Post
    Sorry if someone has already pointed this fact, but to me, being able to change class -excuse me, job- in dungeon would mean drama for loot every time, because people will change just to greed everything.
    Maybe if they locked your Need class to whatever class you entered the dungeon as, then that would help. For example, if I came in as a tank but changed to dps, I could still only Need on tank gear throughout the dungeon.
    (2)

    "Well, it's no Vana'diel, but it'll have to do..."


  4. #64
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kiara View Post
    1. Regarding No /tells in Dungeons: This is mind-boggling. Yoshi P's excuse is that he's afraid of harassment. Huh?! We have /Blacklist, but regardless, this was NEVER a rampant problem in XIV 1.0. I don't understand why it suddenly was used as the main reason he won't allow it.
    Try to blacklist someone from another server you meet in DF
    (0)

  5. #65
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    They should leave no changing jobs in dungeons. Otherwise people may expect you to not only have, but be willing to change and or require you to change mid run for something. I'll stick with how t is. To. Much drama. That can come from it
    (1)

  6. #66
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I really don't mind that the newest pieces of the hardest endgame content has a lockout. I understand and share the frustration but think that opening it up would cause more problems than it solves. Currently my static works on 2nd coil twice a week and helps out our friends and LSmates with turns 1-5 (as well as primals and other things) on other nights. We go so far as to try to synch up free nights in our FC's so we can help each other out. I think its ok for 1 piece of content to be locked down as long as we are free to help out with the large amount of other content out there.

    What I would really, really like is for there to be some meaningful content for a flexible number of people. It is always sad to be the 5th or 9th person in the FC to log on. Some activity where you could log on and join the party in progress even though you were the 9th person to log on. Where you could be done for the night and the rest could still carry on with whatever event.

    I know I am committing a deadly sin but here is the example I have used many times. I remember when MY LS in FFXI did sky. I would log in early and see who else was on, I could go up to sky and sneak around and obtain the pop items I could get solo, note what NM's were currently up, what was being killed by other LSes. Once a few more people logged on we would take on some of the stuff a single party could handle then more people logged on and we would fight gods. We could even do this if we were short a body or two that day. There was meaningful things to do for 4 hours that could be completed if I was solo all the way up to 18 people.
    (2)

  7. #67
    Player
    Keeg's Avatar
    Join Date
    Oct 2011
    Posts
    62
    Character
    Shirael Talia
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Good read, I wouldn't worry about the devs not reading your letter. While they may not be able to read it directly, people that work on the community team will most likely relay your feedback in one form or another.

    Now that being said many of the issues you brought up all stem from one problem from both a development standpoint and a community one, and that is fear. A game company has to worry not only about longevity of its game, but the people that play it as well; as the community are not of one mind. Every one has their own opinion of how things should be run, different play styles, and expectations. The trick is getting the community to unite and make them overcome what makes them uneasy.
    (0)

  8. #68
    Player
    Keeg's Avatar
    Join Date
    Oct 2011
    Posts
    62
    Character
    Shirael Talia
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Lets look at the simplest problem you brought up first, no tells in dungeons/instances. For the sake of argument lets say there isn't a restriction from coding side of things, and this was a developer decision due to harassment concerns. One side will claim people are less likely to be harassed due to you would have perform threw means of party chat. While others believe this harassment intensifies threw mob mentally in party chat; that others will likely join in to harass the said person in question. Yet another side of the community believes the others now being aware of the harassment will come to the aid of the harassed player and vote kick the one harassing.
    (0)

  9. #69
    Player
    Keeg's Avatar
    Join Date
    Oct 2011
    Posts
    62
    Character
    Shirael Talia
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Truth be told all of these situations have occurred. Some one has not harassed another person due to not wanting to do so threw the means of party chat, a player has been ganged up on due to mob mentality, while another was vote kicked for harassing in party chat. There is no wrong or right side of this argument as with most its just a shade of gray rather then black and white. The problem becomes making the community as a whole feel comfortable with the tell feature being enabled in instanced areas.

    Edit: Apologies for multi post text limitations. :P
    (0)
    Last edited by Keeg; 06-26-2014 at 07:39 AM.

  10. #70
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zarzak View Post
    Never got why people think releasing mroe content every 3 months is a good thing. Especially when it totally invalidates the older content instead of building upon it. Throwing away everything I've done every 3 months isn't a good thing to me.
    Probably because people don't want to do one major piece of content for the next three years. Can you imagine the state this game would be in right now if all we had to do was what the game originally launched with?

    Anyway, I think Coil is the way it is because SE wants people to actually take part in other content the game has to offer instead of running just Coil all the time. Maybe to a lesser extent, what someone above said as well: if anyone could jump in to help someone get their clear and loot then people would be getting bent over in merc services and it'd further promote RMT.
    (1)
    Last edited by Orophin; 06-26-2014 at 07:34 AM.

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