Quote Originally Posted by UBERHAXED View Post
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Please don't blatantly ignore my reply again. Yes, people play to have fun, myself included. I said my v. of fun involves being challenged. I don't consider content that can be easily steamrolled after a brief introduction to the mechanics much fun.

All I'm asking for is difficult content that coincides with end-game to be released at a better cadence. Rather than many end-gamers beating t9 in a month's time, then having no further challenge left to them, & leaving them with 5 months of easier content or identical, harder content.

Brutal Coil sounds like a nice touch, but it's the same encounters albeit possibly more mechanically difficult.

If CT2 launched with its Brutal v., that would be a lot more fun to be challenged with. Or if an Extreme Mode 4-man were released alongside 2 HM's instead of the current 3 equivalent 4-man pattern.

Something more for end-gamer's who derive fun from challenge each patch cycle that is fresh.