It sucks but that's just the way it goes. If it does drop, you'll then have to compete with 7 other people.
I'd prefer to have that tracks your progress even if it's as insane as needing 100 Levi Ex kills for a mirror.
It sucks but that's just the way it goes. If it does drop, you'll then have to compete with 7 other people.
I'd prefer to have that tracks your progress even if it's as insane as needing 100 Levi Ex kills for a mirror.
Why they got rid of the 1.x system where you could trade in tomestones after some wins?
If you havnt gotten the weapon you wish for, after the 10th win you can choose one for free (trade in for stones).
Currently we are having same old RNG without any failprove system to backup "unlucky" players!
I hope one of the Devs transmitting that to Yoshi-P and his team...Make players get a broken mirror piece every time they win a levi ex fight. Collect 20-30 of them and bring them to someone (gerolt?) to fix it and turn it back into a whole mirror piece. Take it to rowena's lackeys like usual. Back in 1.x, players can defeat garuda 10 times to get an item every time to exchange it for a garuda weapon of their choosing.
Grant players an atma affinity every time they finish a fate and not get atma. Effect keeps stacking until they zone out or get an atma. After 30 or so fates, players will have 15% chance of getting an atma in that zone. If they are unlucky they can keep going and keep doing fates to increase the drop rate even higher.
But yea, mounts kinda dont need to be tweaked (I dont have them btw).
Last edited by Yukiko; 06-19-2014 at 11:04 AM. Reason: changed 30 to 10 because then it matches the quote
I really wish they would bring this back too.Why they got rid of the 1.x system where you could trade in tomestones after some wins?
If you havnt gotten the weapon you wish for, after the 30th win you can choose one for free (trade in for stones).
Currently we are having same old RNG without any failprove system to backup "unlucky" players!
I hope one of the Devs transmitting that to Yoshi-P and his team...
There is no way to progress in the main story if you don't do quests hence no rng in main scenario and is non optional.
If nightmare mount does not drop after your 1000th attempt, you do not lose your riding skill. Nightmare is not the only mount in the game as you still have your chocobo. Same for exclusive minions like baby opo opo. These are mere embellishments to your character that does not impede progress in whatever you are trying to achieve.
Atmas are also optional because there are Levi weapons and weathered weapons as options. If you do not do second coil there is no need for them. If you do second coil guess what, you now have more options. This is a tried and tested method that works for every mmo out there and I don't really know how to make myself any clearer.
i stoped farming levi after 40ish kills? , 0 mirror droped..i wanted the mirror for glamour not for real upgrade..( i felt bad for ppl needed the mirror to upgrade the weapon ><) ..after a while..i started to hate levi ex (and i really love the fight / music ) , and paying monthly to do something i hate....is stupid , if i can avoid it.
i hated farming brayflox to no end until i got animus but at least i was advancing , every Brayflox put me 1 step closer to my animus .....u cant say the same for levi or any other RNG drop.
It's the carrot on the stick that keeps everyone subbed and paying in hopes something finally drops. The primal token system in 1.X especially Garuda's was a great idea to combat this, back in the early 2.0 info days they mentioned they would add something similar for other rare drops like Darklight, which had a similar less than 1% drop rate. The idea was some items would still be rare drops but after running a dungeon say 50 times you'd have enough tokens to buy one of those rarer drops and maybe any piece of gear from that dungeon.
I guess that idea eventually turned into the tomes system, still it's not quite the same and nowadays everything relies too heavily on tomes farming anyway. If you could buy a mirror after say 100 runs, that one piece of Coil loot that never dropped for you after 30 or something runs or an Atma after 100 FATEs that'd be great, but then apparently people would unsub en masse, clearly that's what would happen instantly in a day.
Last edited by Roris; 06-19-2014 at 11:57 AM.
Except all of your examples are completely different from my points:
A) There's story behind Relic
B) The weapons are extremely powerful
C) They are progress
And to respond to your irrelevant points:
1) I never mentioned "losing" anything. Not obtaining Atma doesn't make you Lose your other weapons. Point invalid
2) Dungeon drop Minions/Mounts do not progress your character and have no story. Point invalid
3) Levi/Soldiery weapons are inferior to Novus weapons and sometimes severely inferior, points to Sch. Point invalid
4) Even if you don't do Coil that does not exclude you from "needing" to make your character stronger. Getting stronger is 90% of an MMORPG. Point invalid
To parrot your words "I don't know how to make myself any clearer"
Last edited by AmyNeudaiz; 06-19-2014 at 12:02 PM.
I will completely agree with the OP on this issue....the game designers seem like they cannot develop a functional game design in regards to achieving gear. World of Warcraft had Legendary weapons that was extremely difficult to get but with time and work you could get them but not at the retarded rate the designers made on this game. I am amazed that Yoshi P being the hardcore gamer that he supposedly is could not come up with one logically method for earning gear from all the games he stated he played and do a similar system. To all the people who state that this is a Final Fantasy game and it is suppose to be like this....really? I understand making people earn things in time, but this isn't 1987....there is a reason those type of games no longer exist. People want to earn items in a game but do not want to spend a ridiculous amount of time to get them because of poor game design or laziness.
Ahh, am I the only one feeling all nostalgic about these "desire sensor" threads like MH has?
Like stated you could have made a suggestion to go with the complaint.
It would be good that the game had an adaptive rng that activated higher odds when your severely over the normal number of attempts.
I mean if you're doing your 1000th fate without an atma drop for example the rng would be replaced withs something more feasible.
It wouldn't change anything at all for most players but ensure that lottery level of unlucky-ness would not happen for a small fraction that is going through that.
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