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  1. #11
    Player
    Princess_Rosilee's Avatar
    Join Date
    Apr 2014
    Posts
    130
    Character
    Princess Rosilee
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    I just wanna fall off more…liek srsly. Lol.
    No I'm just kidding. To actually contribute, I'd like to see more importance placed on party unity. Maybe where you have to team up in pairs to trigger certain aspects of the fight. Kind of like how in titan you have goals and have to run far away from each other, like say a fight with platforms that light up when two people step on it, there's 3 around the room, and it's a wipe if you step off it for whatever reason, but you still have to work from your position to do what your job requires. D: I'm a masochist for incredible crazy fight what can I say.
    (0)

  2. #12
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gormogon View Post
    That would make for an awesome alliance fight.

    Each full party does each primal like they normally would.

    Yet gotta time their moves so it doesn't hurt the other alliance and cause a wipe.

    Titan's geocrush will hurt Ifrit.
    Ifrit's Hellfire will hurt Garuda.
    Garuda's Aerial Blast will hurt both

    unsafe

    Try and get titan to Table Flip the other Primals
    Use the plumes to explode on the other Primals.
    Hit the other primals with Ifrit's Eruption.
    Love this idea, ever since the Garuda cutscene I wanted a triple fight, and the alliance idea makes perfect sense with ways to hurt each primal with the others ability
    (2)

  3. #13
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    I'd like more dungeons where a guest party member would join the fight with you, like Cid in CM and Brayflox in... Brayflox.
    (1)

  4. #14
    Player
    Cessna's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Judge Justus
    World
    Balmung
    Main Class
    Marauder Lv 78
    Turn 8 has a chose your own phase mechanic in the form of the towers. Trick is to chose the phases (bio towers) correctly in a way that they go well with the overall attacks that the boss puts out and power them up in a way that non of the towers power up at the same time. Its pretty cool actaully.
    (1)

  5. #15
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cessna View Post
    Turn 8 has a chose your own phase mechanic in the form of the towers. Trick is to chose the phases (bio towers) correctly in a way that they go well with the overall attacks that the boss puts out and power them up in a way that non of the towers power up at the same time. Its pretty cool actaully.
    Ah that's great to hear, I have just recently unlocked T6+ and have not given it a shot yet. In the back of my mind as I was writing that post, I was thinking that such a think probably existed in T6+ and I was just making a fool of myself. Still, either way, I'm happy to hear that.
    (0)

  6. #16
    Player
    Kinny's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Kin Brb
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Altijacek View Post
    I just thought it'd be cool to make more use of enmity...
    I'd really just like to see fights with more...tank involvement? Or movement? There's just a lot of fights where the MT stands there chopping away for most of the fight, and my group's MT is always bored out of his mind, poor guy.

    Off topic, but it's kind of neat seeing people I recognize on the forums, Alti! I'm in that lala linkshell with you but haven't seen you around lately. D:
    (1)

  7. #17
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gormogon View Post
    That would make for an awesome alliance fight.

    Each full party does each primal like they normally would.

    Yet gotta time their moves so it doesn't hurt the other alliance and cause a wipe.

    Titan's geocrush will hurt Ifrit.
    Ifrit's Hellfire will hurt Garuda.
    Garuda's Aerial Blast will hurt both

    unsafe

    Try and get titan to Table Flip the other Primals
    Use the plumes to explode on the other Primals.
    Hit the other primals with Ifrit's Eruption.
    I'm kinda debating on telling the two of you to burn in hell for it, but it does sound interesting. Too bad there's no chance in hell it'd work with ARR's playerbase.

    Quote Originally Posted by Kinny View Post
    I'd really just like to see fights with more...tank involvement? Or movement? There's just a lot of fights where the MT stands there chopping away for most of the fight, and my group's MT is always bored out of his mind, poor guy.
    This please. There's so many gimmick fights that have the tank doing absolutely nothing different than normal. Even worse is when those fights end up having nothing to dodge either. Gimme something like Halatali(HM) where I can use the environment to my advantage against a boss or something. Granted, I just know I'll ask that and the boss'll end up either being a caster or act like Siren(Oh you want me to move? Well, I'ma debuff this person....and that person....and now Lunatic Voice! Then I'm gonna poof again!).

    Oh, and I honestly hate aggro resets, especially with how mediocre Provoke is. Nothing like having to waste TP on Tomahawk in the middle of the fight to regain an aggro lead because the mob runs to a ranged DPS who's on the other side of the arena.
    (0)
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  8. #18
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Needs more charm bosses where you actually have to stun-lock or maybe kill the player to have it removed.
    (0)

  9. #19
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I'm not maining that server anymore I'll be on every now and then but I'm mainly on Adamantoise
    (0)

  10. #20
    Player
    Rosy's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Rosi Posi
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Anything that doesn't involve dodging till they get their servers fixed
    (0)

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