There are too many for me to name, sadly. :/ I can't synth each synth for each class to find out which ones are incorrect. Is it not possible to scan them? English is hard.
There are too many for me to name, sadly. :/ I can't synth each synth for each class to find out which ones are incorrect. Is it not possible to scan them? English is hard.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
Good morning (or evening, wherever you may be),
Unfortunately, there is no simple way to scan the items, as you suggest. What I can do, is take a quick pass over the items file and see if I cannot find any of the discrepancies myself. I'll also ask our Quality Assurance (QA) team to check the items on-screen once their 1.18 content debugging is complete. Though, even with these checks, considering the number of items we have in the game, I'm afraid there still may be a few bugs that slip through. You and your brave companions are our last line of defense, ApplePie! Let us know if you come across anything and we'll do our best to get it fixed for the following patch.
Thank you!
Too many to name. I'd literally have to craft every synth to find out. That is too time consuming for me to do their work for them. I can think of at least ten times when I've seen the an/a used incorrectly and that's just a drop in the bucket.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.
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