why do people act like thrill of batlle isnt a defensive cooldown?
why do people act like thrill of batlle isnt a defensive cooldown?
If their measuring stick for "good" is 10 minutes, and their normal tank is a WAR, their WAR is absolutely horrible. The best time I've seen for a PLD was 7 minutes (PLD/BLM/BLM/SCH) because PLD has negligible AoE damage and significantly worse ST DPS, the two capabilities that actually govern the effectiveness of a speed run. It's the same reason why SCH is better for Bray SRs than WHM: SCH brings a helluva lot more damage than WHM on the bosses (WHM can bring more damage to trash packs, but only if they stop healing to do so, which is risky for everyone and doesn't even really speed it up that much).
PLD is explicitly worse at Bray speed running because it doesn't have the damage and there's no point in which HG is required (on WP speed runs, the final pull basically required it). WAR and PLD have virtually identical survivability. In raids, PLD makes up for having worse damage by bringing greater utility; for speed runs, utility doesn't really make it go any faster.
This isn't to say that PLD is incapable of doing speed runs, but there's a damned good reason why people really want a WAR rather than a PLD: even a mediocre WAR is going to speed up the run more than a PLD.
Lmao @ ten minute runs being good. Ten minute runs are garbage. If you can't pull under 5:30 as either tank you need to refine your playstyle.
My life while tanking is an existential hell from which there is no escape.
Doesn't it really depend on the DPS though? If you're pulling everything, not stopping, and holding hate, it's not like there's anything else you can do, right? Or am I missing something? Granted I generally end up doing SRs just by chance in the DF pretty much every time, but I've definitely never had a full run go as fast as 5:30. Maybe I've just never gotten to run it with two high enough geared DPS or something.
It's more than that. If your DF party is composed of 2 Monks, you might want to wonder if you really want to start speedrunning by pulling everything. Bonus points if your healer is SCH instead of WHMDoesn't it really depend on the DPS though? If you're pulling everything, not stopping, and holding hate, it's not like there's anything else you can do, right? Or am I missing something? Granted I generally end up doing SRs just by chance in the DF pretty much every time, but I've definitely never had a full run go as fast as 5:30. Maybe I've just never gotten to run it with two high enough geared DPS or something.
Best time as a PLD 5:15 /shrug dunno what you guys are talking about. I do feel that it mightve been even faster with a war but then again HG with whm throwing holys is nice as well.
Last edited by Wizhard; 06-08-2014 at 01:02 AM.
Meh, reading this forum makes me think many people posting here have no idea what they are talking about. PLD is definitely easier to play, but also has a lower skillfloor, so a good WAR will always be more useful than a good PLD. PLD beats WAR in fights where you take sustained dmg, in fights with burst dmg (eg Titan ex/T5/T9/...) WAR is king, because you can time your IB for every burst attack, while keeping your other CDs for oh-shit-moments.
Concerning speedruns, my best time as ilvl 101 WAR with bravura animus + mixed DPS jewelry (couple 110, rest 100) was about 4:50, WHM holy-ing aswell, you dont need any heal besides bene in the first pull, while you can self-sustain in the second one. I'm also pulling around 200-250DPS in speedruns, about 180 in T6, 240 in T9.
PLD will always outdo WAR while learning fights, but once you got the timers down, WAR reigns surpreme.
pld will always be the true king. if you don't believe that, then maybe you need to cancel ya sub. name one thing that matters that people say "grab a war not a pld" nothing.
I think you mean "PLD will always outdo WAR while learning fights, but once you learn the fights you have the WAR spec +30 STR and put on DPS accessories so you can kill it faster".
Fixt.
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