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  1. #11
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gesser View Post
    Cap Atma gain at 1 per day.
    No. Adding a cap to Atma acquisition per day would actually make the current system even worse. The pure RNG-based system added to the mind-numbing method to invoke is the problem here.

    Quote Originally Posted by Gesser View Post
    Reduce Animus Book cost to 1,200 Myth.
    No. Animus book should honestly have something BESIDES myth as its gating mechanic. Even then, removing a mere 300(1/5) of the cost per book isn't much of a change.

    Quote Originally Posted by Gesser View Post
    Reduce Animus FATE Respawns to 2-3 hours maximum.
    This I can agree with, perhaps even lower the pop time. I'm sorry, those who like their nostalgia, but we(MMO Players) have progressed beyond thinking that waiting hours for content to pop is good design.

    Quote Originally Posted by Gesser View Post
    Reduce Alexanderite cost to 600 Myth.
    No. This one's optional, there's absolutely NOTHING requiring you to buy Alex. Cost is fine. Myth buy-in for inks should be replaced however.

    Quote Originally Posted by Gesser View Post
    Add alternative purchasing for Alexanderite (e.g. 150 Soldiery & 25k Seals).
    No. Alex has the most options of progression as-is and has yet ANOTHER coming up. There is no reason to add another source.

    Quote Originally Posted by Gesser View Post
    Add alternative purchasing for Star-3 Mat's (e.g. 50-150 Soldiery & 10k Seals).
    Can't deny that there needs to be more options here, I'm really tired of the design philosophy of, "Hey, you're a crafter and have max gatherers? Guess what, you STILL can't obtain all that you need!" However, soldiery/seals isn't the way to go.

    Quote Originally Posted by Gesser View Post
    Adjust i70 Dungeon drops to 15>15>30 Myth to encourage 'full-running'.
    Won't have anywhere near the intended effect. Originally misunderstood this one. Still disagree however. People who join in progress shouldn't receive over half the tome rewards for killing only the last boss compared to anyone who's been in the dungeon from the start, which is what this suggestion would allow.

    Quote Originally Posted by Gesser View Post
    Redesign Transmutation to "trade 3 for a guaranteed, random tier upgrade".
    No, the randomness here is fine.

    Quote Originally Posted by Gesser View Post
    Remove chance of failure from Novus infusion.
    Nah.


    Edit: Saving post counts:

    Quote Originally Posted by Gesser View Post
    Curious why Myth reallocation in i70 dungeons won't have 'near the intended effect'?

    Why won't that stop players from cutting out after 2-boss or doing practically nothing but Brayflox HM speed runs for Myth?
    Truth be told, I misunderstood that suggestion. Thought you were suggesting that the bosses give that much additionally. That said, still don't agree with the with the idea. Someone who joins right before the final boss really shouldn't get more than half of the tome reward(half myth + all soldiery per your suggestion) the players who stuck it out for the entire dungeon did.
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    Last edited by Enepttastic; 06-09-2014 at 07:13 AM.

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