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  1. #21
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    So the guy uses XI as an example of what he misses, and you dismiss it and tell him to go off and play that game, Why is his want that far off? 36 people Open ended Dungeons. 90 Minute time limit, Weekly lockout, its not too far off from somethign they could impliment in this game. and it's something i would love to see in this game, 8 people Max, or 24 Man max (where you cant even enter with pre made Parties) just isnt doing it for me, espesially with linear dungeon setups.

    I'd personally love to see something like Dynamis Xarcabard, where its large open areas, with tough enemies floating around where you had to be careful and plan out how you were going to tackle everything.

    So to all you people who tell the OP to just go back and play XI, can you honestly say you wouldnt want to see large scale open ended dungeons?
    (10)

  2. #22
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I never did Dynamis but these large scale open ended dungeons sound like a good addition to FFXIV.
    (5)

  3. #23
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    I remember dynamis. Where all the mobs were in neat little areas according to their type with no overlap, oh, just like XIV.

    I remember there being 24 people, and hating about 20 of them.

    I remember falling asleep too because it was 4 hours of mind numbing boredom killing this and that waiting for something I could use to drop, only to see the leader say '*current favourite person* loot'

    I remember all the currency going to fund the Leader's bf's aegis, so that he could replace our good MT and then cause us to wipe. I remember the relics always going to the leader's boyfriends/friends until she didnt like them anymore and suddenly they were to go to someone else.

    I remember farming Tav over and over and over for some reason until nobody was even taking anything anymore.

    I remember the loot drama and people complaining and being catty because someone else got what they wanted.

    No, I dont miss dynamis type fights.
    (1)

  4. #24
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Dynamis was basically 3-4 hours of just farming endless trash mobs. Do not want.
    (4)

  5. #25
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Dijana View Post
    Lots of whining and complaining about everything.
    Yes, because if they made large scale Open ended dungeons in XIV, it would be exactly the same. Closed mindedness much? Obviously they would do different things for this game, The loot system wouldnt even work in this the way it does in XI, and that's not whatsoever what hes saying, he's saying he misses that type of instance, Where it was a lot of people, working together to slam dunk an area. instead of running through the same linear pathway dungeons we currently have
    (3)

  6. #26
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Pyretta_Blaze View Post
    I never did Dynamis but these large scale open ended dungeons sound like a good addition to FFXIV.
    At the same time, that is exactly what Abyssea was, but these nostaliga people always like to bash it.
    (0)

  7. #27
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Raenryong View Post
    Dynamis was basically 3-4 hours of just farming endless trash mobs. Do not want.
    That's kind of the same principle for anything that is large scale. Even if it were PvP, it's the exact same thing. You're killing players/mobs no differently and in large waves. So unless you hate the idea of large scale events, that's how it is.

    I honestly don't consider the trash mobs in Dynamis to be "trash", but rather (mini) bosses of their own right. You don't really encounter very many trash mobs in games that can basically wipe a group immediately if precautions aren't taken. Dem SMN, BST pets, and NIN... and to a lesser extent MNK. This is before the level increases and change to how Dynamis is done currently, mind you.

    Quote Originally Posted by Malamasala View Post
    At the same time, that is exactly what Abyssea was, but these nostaliga people always like to bash it.
    I don't think people had a problem with content in Abyssea, but rather what it ended up doing to the game itself. It completely turned the way you play upside down. It essentially went from large groups to solo/duo/trio parties. Not necessarily a bad thing, IMO, but it did change almost everything about the game.
    (5)
    Last edited by Welsper59; 06-05-2014 at 05:37 AM.

  8. #28
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Raenryong View Post
    Dynamis was basically 3-4 hours of just farming endless trash mobs. Do not want.
    Don't forget that there were sometimes bosses at the end that you had to stun-lock and zerg to kill.

    The final boss of Tam-tara Deepcroft has harder mechanics than Dynamis Lord.

    Also, loot that was way worse on RNG than Atma could ever dream to be. I don't even want to imagine what these forums would be like if we had Dynamis rules in this game. *shudders*
    (2)

  9. #29
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nanaho View Post
    Yes, because if they made large scale Open ended dungeons in XIV, it would be exactly the same. Closed mindedness much? Obviously they would do different things for this game, The loot system wouldnt even work in this the way it does in XI, and that's not whatsoever what hes saying, he's saying he misses that type of instance, Where it was a lot of people, working together to slam dunk an area. instead of running through the same linear pathway dungeons we currently have
    If it's different, then its not a dynamis type fight. Dynamis wasnt fun, it was repetitive, it was mostly farming trash mobs, it wasnt an 'open ended dungeon' it was just a recycled existing zone with boring mob placement compared to the rest of the game. Even the bosses weren't that interesting, most of them were just stronger versions of the normal mobs, or they had like one special mechanic you had to be aware of.

    The 'a lot of people working together' wasn't even that either. It was just a bunch of bodies spamming their strongest spell, or swinging until they got the tp to use their strongest weapon skill, or the thief just swinging at stuff for treasure hunter. The fights in XIV at least DO require people to work together for the mechanics, and the reason we dont have large scale content like that is because, quite simply, people wouldnt be able to work together like the way people seemed to think it was in XI. CT is proof of that. The only reason most people ever did dynamis in XI was for the gear years later because the way that game functioned, every new piece of gear was such a small upgrade that we were still using lvl 50 gear at 75, and years after it was first implemented, just so we could switch it in for 2 seconds in a macro.

    It's nostalgia, it wasnt fun. I enjoyed it during its time but no, going back to that isnt the way. By all means make suggestions for large scale open dungeons, but dont compare it to old, grindy, dated content from a game that was released a decade ago.

    Dynamis only became fun after the changes that took away the zone reservations and you DIDN'T have to follow a one way predictable path or take in a huge group of people you didnt necessarily even like. Despite it being a wide open zone, thats what everyone did, they followed the same path every week because it was the most profitable/they needed to take out certain bosses and work their way through. Anything 'open' about it was just an illusion.
    (4)
    Last edited by Dijana; 06-05-2014 at 05:50 AM.

  10. #30
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Luxx View Post
    I knew as soon as I read this topic someone was going to say this, knew it.
    Can we please stop using this argument? Again, I never played XI but from reading
    that game is pretty much dying or dead. Every time someone has a trip to Nostalgia Lane
    people come Horse running and push them down. Stop it.
    My thought's exactly.

    It's like people enter any thread about FFXI or Ctrl+F to see if FFXI is mentioned, just so they can attack people and tell them to go back to FFXI. Seriously man, can people not reminisce about the things they like anymore or days gone by? It's not like they were one of those people coming in and saying, "Durrr, dis gaem needz 2 b liek EF EF EX EYE!"

    Seriously, get a grip people.

    As much as I enjoy FATEing, I refer to FATEs as the "poor man's" Campaign Battle.
    Oh my, I just criticized something about FFXIV and said something good about FFXI! I guess I should start packing my s**t.
    (6)

  11. 06-05-2014 06:07 AM

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