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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    Currently we’ve already implemented a system that will boost the spawn rate of FATEs that have not been occurring, but in patch 2.3 we will be making adjustments to this so the effect is increased even more. We’ll also be making individual adjustments to FATEs, and in particular we will be making adjustments to the spawn location for the FATE “Taken” so that it occurs more frequently.

    Additionally as a side note, there have been rumors floating around that failed FATEs have their spawn rate increased, but the system does not work this way.
    (27)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Camate View Post
    Greetings,

    Currently we’ve already implemented a system that will boost the spawn rate of FATEs that have not been occurring, but in patch 2.3 we will be making adjustments to this so the effect is increased even more. We’ll also be making individual adjustments to FATEs, and in particular we will be making adjustments to the spawn location for the FATE “Taken” so that it occurs more frequently.

    Additionally as a side note, there have been rumors floating around that failed FATEs have their spawn rate increased, but the system does not work this way.
    Cool thanks! I think failed FATE's should be made to spawn sooner.

    Get a lot of trolls starting FATE's & ruined them... on those long spawns, it's very painful. Especially the FATE "Surprise" which requires keeping two NPC's alive... any passerby gets that one going & it's spoiled within a minute's time.
    (0)

  3. #3
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    Currently we’ve already implemented a system that will boost the spawn rate of FATEs that have not been occurring, but in patch 2.3 we will be making adjustments to this so the effect is increased even more. We’ll also be making individual adjustments to FATEs, and in particular we will be making adjustments to the spawn location for the FATE “Taken” so that it occurs more frequently.

    Additionally as a side note, there have been rumors floating around that failed FATEs have their spawn rate increased, but the system does not work this way.
    That's interesting, we were told in the Live letter less than a week ago:
    A: It really depends on how far you are referring to when you say “future.” At present, we have no plans to make adjustments in patch 2.28 or 2.3. If we were to make changes now, the effort put in by all the players who've been working hard on their weapons up until now would be wasted. However, in the future, with new players coming in and item levels increasing, it will be difficult to do everything from the beginning, so we're planning to make adjustments at that point in time just like we do with other aspects of the game. With that said, it’s not that we won’t be doing it in the future, it just won't be right away.
    (0)

  4. #4
    Player
    TetsukageMisuto's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    13
    Character
    Tetsu Satoru
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by blowfin View Post
    That's interesting, we were told in the Live letter less than a week ago:
    Pretty sure this had to deal with atma drop rate didn't it?
    (0)

  5. #5
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TetsukageMisuto View Post
    Pretty sure this had to deal with atma drop rate didn't it?
    Yes it did, that quote was referring to the question about whether or not they had plans to increase the drop chances of atmas in fates, not the spawning of fates.
    (0)

  6. #6
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Camate View Post
    Greetings,

    Currently we’ve already implemented a system that will boost the spawn rate of FATEs that have not been occurring, but in patch 2.3 we will be making adjustments to this so the effect is increased even more. We’ll also be making individual adjustments to FATEs, and in particular we will be making adjustments to the spawn location for the FATE “Taken” so that it occurs more frequently.

    Additionally as a side note, there have been rumors floating around that failed FATEs have their spawn rate increased, but the system does not work this way.
    Its still busted, homie.
    (2)
    Last edited by NyneAlexander; 06-06-2014 at 01:22 PM.

  7. #7
    Player
    Theref's Avatar
    Join Date
    Sep 2013
    Posts
    283
    Character
    Rurod Arkdale
    World
    Tonberry
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    Currently we’ve already implemented a system that will boost the spawn rate of FATEs that have not been occurring, but in patch 2.3 we will be making adjustments to this so the effect is increased even more. We’ll also be making individual adjustments to FATEs, and in particular we will be making adjustments to the spawn location for the FATE “Taken” so that it occurs more frequently.

    Additionally as a side note, there have been rumors floating around that failed FATEs have their spawn rate increased, but the system does not work this way.
    Hello can you please recheck this again? It's been almost 6-7 hours still fate "Taken" is not spawn yet on my server. You sure you have boosted the spawn rate
    (0)
    Quote Originally Posted by Heh View Post