Pretty sure the only thing this thread has highlighted for SE is how bad some of the players are.
Pretty sure the only thing this thread has highlighted for SE is how bad some of the players are.

Funny.Another wonderful case of you not knowing what you're talking about.
[...]
Also, I have no idea why you would be using Energy Drain unless you simply want the extra damage. Energy Drain provides a whopping 130-150 mp. [...] Swapping to Cleric Stance will double the mp restored, but, even then, you're still just breaking even (but still consuming the GCD). If you are using Energy Drain for the mp, you're doing it wrong. Lustrate is more cost effective because it heals twice as much for the same cost (and doesn't consume the GCD to do so). The only thing that Energy Drain is good for is a tiny bit of damage (which you'd actually get more out of using the GCD that Lustrate isn't consuming by throwing out a Bio).
If you want to talk about an ability that needs to be buffed, you should be talking about Energy Drain.
You blame the OP that he doesnt know, what he's talking about and then doing exactly the same. Energy drain gives always 266 mp no matter, if in cleric or not. And this is a lot, if u have an aether stack left, when aetherflow is ready. Using it for the dmg is rediculous...
If you want to talk about an ability that is useless, you should play this class first.
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I love using scathe (often gets me the kill :P) and lethargy in pvp. They're far from useless. Lethargy in T5 is also awesome.
I totally agree..Granted these aren't unused abilities, but there are two main things I'd like to see changed. Remove Haymaker from the GCD. It's meant as a counter-attack, kind of defeats the purpose when you have to take a time out from your rotation for a slow that may or may not be useful anymore depending on whether other people have been applying slows. Failing that, increase the power on it from 170 to 220-250.

Seeing people saying that the different 'Fists' stances as Monk are useless makes me question their skills as a monk. I don't even main Monk and I'm always stance-dancing in various fights. Leviathan is probably the best example: Fists of Wind for dashes and getting out of AOE's and Fists of Earth for his unavoidable AOE Ultimates. As long as you remember to switch back to Fire for DPSing (usually do it during the slide down the boat) you're not affecting your DPS in any way.
And I always use Mantra for Ultimates and unavoidable AOE's.
Totally agree with One Ilm Punch and Tri-Disaster though. Only time I've ever used One Ilm Punch is when I was helping a friend duo the Four Winds FATE for his book, so that I could keep removing the Stoneskin from one of the bosses.
Tri-Disaster I used once to see the pretty animation and then took it off my bars XD
Presence of Mind is not useless... Try to combine it with Holy spam.... Tons of fast dmg to limitless amount of mobs in a short time. Good to eliminate a group of mid mobs in seconds while stunning shower them.
I didn't play much of the other jobs, but gotta say that for WHM, really, every single skill is useful.
They shouldn't be giving us PvP skills in PvE though. If they want PvP skills then make it unique for that. I don't want to be leveling and be given a nearly useless ability. Sure I'll toss it out on cooldown if I remember but its really not a very good ability in any PvE content. Even in T5, Blizzard is better in Heavy potency and duration with the only disadvantage being a cast time.
Funny thing about Mantra... I have seen a grand total of ONE Monk use Mantra in any content, and I have been playing since Beta 3. And it was a week ago or so I saw him use it. I basically did a triple take and was just like... Did you really just use that?! I forgot it existed!
Granted these aren't unused abilities, but there are two main things I'd like to see changed. Remove Haymaker from the GCD. It's meant as a counter-attack, kind of defeats the purpose when you have to take a time out from your rotation for a slow that may or may not be useful anymore depending on whether other people have been applying slows. Failing that, increase the power on it from 170 to 220-250. The other one is Shroud of Saints. I'd like to see the cooldown reduced by 10 seconds, but more than that I think it should be changed from a Lv38 ability to something around Lv10 so that it's in the same area as other class MP recovery methods. Maybe make the enmity shedding a trait you get at 38 instead.
Also going to agree about Tri-Disaster. I don't worry about it not having much of a purpose since I'm already so busy keeping up the main three DoTs and spreading them around, but changing it from a meh bind to something like a slight resistance debuff would be a good idea.
On the topic of abilities that should be off the GCD... Manawall and Manaward should both be off the GCD. If I'm doing Titan (Ex or HM doesn't matter) and in the middle of a cast and he targets me with Landslide there is no point in canceling my cast to use Manawall and resume casting in Landslide, because you may as well just move out of it at that point. You should just be able to pop it while in the middle of a cast so you don't need to interrupt a cast.
I can't remember if Aetherial manipulation is off the GCD or not, but if not it needs to be. Being able to cancel a cast and teleport directly out of harms way.
I agree with you about Tri-Disaster actually. It would be great if it had a slight magical resistance debuff in the same AoE. It would allow your dots to hit higher, help out BLM's and WHM's with Holy. Sounds like a great change to me. It would be another thing to manage but it would work well I think.



For summoner I would say it's Energy drain, Miasma II, Tri-disaster
1. Energy Drain: Doesn't deal enough damage or heal enough
2. Miasma II: Melee range for a summoner...no thanks, damage and duration isn't worth the effort
3. Tri-disaster: Cast time is long, duration time is short, damage too low
I could really go for an off-GCD Shield Swipe with a modest recast timer.
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